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[UPD] +1 Speed Log Escape

[UPD] +1 Speed Log Escape

A Roblox experience owned by HexaGlobal Studios.

ObbyENobstacle coursespeed runparkour

[UPD] +1 Speed Log Escape is an obby experience created on 2026-04-03. The game has accumulated 815,028 lifetime visits and 1,214 favorites. Currently, 20 users are playing. The title holds a 76% like percentage. The description indicates gameplay involves training, obstacles, trophies, and skins.

Description (written by the developer; not a statement by this register)

Don't Fall Off The Log! 💥 How To Play : - Train Hard to Become Faster 💪 - Go Through Crazy Obstacles ❗ - Earn Trophies By Beating Levels 🏆 - Unlock New Skins ⭐

Last updated by the developer 24 May 2026, 05:31 UTC.

20
playing (measured 10 Aug 2026, 21:38 UTC)
815,028
lifetime visits
75%
liked (188 👍 / 62 👎)
1,304
favourites (1.6 per 1k visits)
3 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:3821first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

128X SPEED
249 R$
64X SPEED
129 R$
Diamond Treadmill
99 R$
32X SPEED
79 R$
2x Wins
35 R$
16X SPEED
29 R$
Golden Treadmill
29 R$
8X SPEED
19 R$
4X SPEED
9 R$
2x SPEED
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

757675.514 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:1575-1
24 Aug 2026, 17:2276no change
14 Aug 2026, 17:2276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.