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Craft a Baddie

Craft a Baddie

A Roblox experience owned by Seher Studios.

TycoonENanimecraftingtycoon

Craft a Baddie is a tycoon experience created on 2026-02-08. The game has accumulated 725,299 lifetime visits and 4,560 favorites. Currently, zero users are playing. The title holds a 95% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Welcome to Craft a Baddie 🔥 Buy Elements. 🧬 Use The Elements to craft new Anime Characters. 💸 Collect Baddies To Earn Cash. 💰Make Profit 👍Like the game and join the group!

Last updated by the developer 21 Feb 2026, 18:41 UTC.

0
playing (measured 10 Aug 2026, 19:19 UTC)
725,299
lifetime visits
95%
liked (4,646 👍 / 268 👎)
4,572
favourites (6.3 per 1k visits)
8 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
299 R$
Luck
129 R$
Auto Collect
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome483,408 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0795no change
14 Aug 2026, 18:0695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.