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[🌥️] Jump to Sky for Brainrots!

[🌥️] Jump to Sky for Brainrots!

A Roblox experience owned by Sky Brainrots.

ObbyENobstacle courseclicker/idlememe culture

Jump to Sky for Brainrots! is an obby experience created on 2026-02-10. It has 2,530,179 lifetime visits, 110,438 favorites, and a 97% like percentage. Currently, one user is playing. The game involves climbing floors to collect brainrots and competing on leaderboards.

Description (written by the developer; not a statement by this register)

☁️ Welcome to Jump to Sky for Brainrots! ☁️ 🌥️ High above the clouds, at the very top, God Brainrots are waiting for you... Climb floor by floor in the Sky Building to collect them! 🏢 ⚠️ Danger on every floor! Deadly lasers sweep through the entire building! 🔴 💸 Collect & Upgrade Brainrots! Each Brainrot earns you cash. Level them up to make even more money! 🤑 ⚡ Jump higher than anyone else! Compete with friends on the leaderboard! 🏆 🎁 Divine Lucky Blocks! Only here can you unlock exclusive rewards! ✨

Last updated by the developer 4 Aug 2026, 12:02 UTC.

1
playing (measured 11 Aug 2026, 01:48 UTC)
2,530,179
lifetime visits
97%
liked (14,147 👍 / 430 👎)
110,458
favourites (43.7 per 1k visits)
10 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:481first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Sky Brainrots! · welcome1,105,744 · 55.6% win
Discoverer of Sky Building · other819,222 · 48.1% win
Celestial Seeker · other34,789 · 0.00% win
Divine Seeker · other14,426 · 0.00% win
God Seeker · progression1,005 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:2197no change
14 Aug 2026, 07:2097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.