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Local Insanity

Local Insanity

A Roblox experience owned by JustPlay Studio's.

HorrorENhorrorsurvivalpsychological

Local Insanity is a horror experience created on 2026-02-10. It currently has 14 players. The game has 2,573,718 lifetime visits, 89% likes, and 62,895 favorites.

Description (written by the developer; not a statement by this register)

❔You move into a new neighborhood, but a trauma from your past ties you to bizarre entities. ❕Your challenge is to survive as many nights as possible without dying to new hallucinations. Every day, things become harder and harder. "im liam im yellow" - Liam 📸This game contains flashing lights and visual effects that may affect players with photosensitive epilepsy.

Last updated by the developer 30 Jul 2026, 18:02 UTC.

14
playing (measured 10 Aug 2026, 18:18 UTC)
2,573,718
lifetime visits
89%
liked (9,903 👍 / 1,216 👎)
63,080
favourites (24.5 per 1k visits)
10 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:1830first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Boost
199 R$
+4 Emote Slots
99 R$
ExtendedFlashlight
69 R$
Use your Own Skin
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bad Apple · other757,185 · 70.2% win
Protection IV · other501,079 · 54.7% win
??? · other406,891 · 46.3% win
Electrician apprentice · other374,049 · 35.3% win
Knock Knock... · other318,138 · 33.6% win
Mommy is gonna get you.... · other153,266 · 27.6% win
Moon · other140,994 · 20.3% win
Behind you! · secret140,736 · 22.3% win
Always Watching… · other81,331 · 8.7% win
Liam Avocado · other39,242 · 12.7% win
50/50 · other33,591 · 6.8% win
Group Member · social10,012 · 0.80% win
Get attacked by 3 entities at the same time · other9,646 · 2.0% win
Unnecessary work, DONE! · other9,024 · 2.0% win
10 Days! · progression7,027 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:1789no change
14 Aug 2026, 07:1789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.