Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[FPS] Recoil

[FPS] Recoil

A Roblox experience owned by Banjomeni.

ShooterENFirst-Person ShooterFree-for-AllWeapon Skins

[FPS] Recoil is a shooter experience created on 2026-02-10. It has recorded 15,380,451 lifetime visits and 80,387 favorites. Currently, 279 users are playing. The game holds a 76% like percentage. It features fast-paced first-person shooter mechanics with various weapon types and cosmetic unlock systems.

Description (written by the developer; not a statement by this register)

Welcome to Recoil. Recoil is a fast-paced FPS arena where skill matters most. Use different weapons from snipers to automatic rifles and dominate the arena!🎯 🔫 Snipers, ARs, SMGs, Shotguns & more ⚡ Fast respawns 🌀 Slide, reposition, and outmaneuver! 🔥 Killstreaks 🎨 90+ weapon skins to unlock 📦 Open cases for rare cosmetics 🏆 Climb ranks and prove your skill No teams, just pure FFA chaos. 🎮 Available on PC, Mobile, Tablet & Console (Xbox & PlayStation supported) 👍 Like the game if you enjoy playing, it helps a lot! ⚠️ Cheating, exploiting, or abusing alts will result in permanent ban with no appeal. Made by the creators of [FPS] One Tap.

Last updated by the developer 28 Jul 2026, 21:19 UTC.

90
playing (measured 23 Aug 2026, 05:50 UTC)
15,575,968
lifetime visits
76%
liked (6,997 👍 / 2,152 👎)
83,349
favourites (5.4 per 1k visits)
10 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90305197.510 August 2026 — 305 players21 August 2026 — 133 players21 August 2026 — 145 players21 August 2026 — 118 players21 August 2026 — 146 players22 August 2026 — 171 players22 August 2026 — 266 players22 August 2026 — 203 players22 August 2026 — 206 players22 August 2026 — 171 players22 August 2026 — 166 players22 August 2026 — 142 players22 August 2026 — 182 players22 August 2026 — 189 players22 August 2026 — 209 players22 August 2026 — 186 players22 August 2026 — 212 players22 August 2026 — 237 players22 August 2026 — 246 players22 August 2026 — 270 players22 August 2026 — 253 players22 August 2026 — 240 players22 August 2026 — 236 players22 August 2026 — 202 players22 August 2026 — 215 players22 August 2026 — 184 players22 August 2026 — 178 players22 August 2026 — 213 players22 August 2026 — 226 players23 August 2026 — 197 players23 August 2026 — 156 players23 August 2026 — 138 players23 August 2026 — 145 players23 August 2026 — 127 players23 August 2026 — 90 players10 August 202623 August 2026
35 measurements spanning 13 days, net -215. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–337 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 35
Measured (UTC)PlayersChange
23 Aug 2026, 05:5090-37
23 Aug 2026, 04:50127-18
23 Aug 2026, 03:50145+7
23 Aug 2026, 02:50138-18
23 Aug 2026, 01:50156-41
23 Aug 2026, 00:50197-29
22 Aug 2026, 23:50226+13
22 Aug 2026, 22:50213+35
22 Aug 2026, 21:50178-6
22 Aug 2026, 20:50184-31
22 Aug 2026, 19:50215+13
22 Aug 2026, 18:50202-34
22 Aug 2026, 17:50236-4
22 Aug 2026, 16:50240-13
22 Aug 2026, 15:50253-17
22 Aug 2026, 14:50270+24
22 Aug 2026, 13:50246+9
22 Aug 2026, 12:50237+25
22 Aug 2026, 11:50212+26
22 Aug 2026, 10:50186first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
549 R$
2x Case Luck
499 R$
2x XP
249 R$
2x Votes
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7613 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked23 August 2026 — 76 % liked23 August 2026 — 76 % liked23 August 2026 — 76 % liked23 August 2026 — 76 % liked23 August 2026 — 76 % liked23 August 2026 — 76 % liked23 August 2026 — 76 % liked2 September 2026 — 76 % liked13 August 20262 September 2026
37 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 37
Measured (UTC)% likedChange
2 Sept 2026, 18:0276no change
23 Aug 2026, 17:4976no change
23 Aug 2026, 05:5076no change
23 Aug 2026, 04:5076no change
23 Aug 2026, 03:5076no change
23 Aug 2026, 02:5076no change
23 Aug 2026, 01:5076no change
23 Aug 2026, 00:5076no change
22 Aug 2026, 23:5076no change
22 Aug 2026, 22:5076no change
22 Aug 2026, 21:5076no change
22 Aug 2026, 20:5076no change
22 Aug 2026, 19:5076no change
22 Aug 2026, 18:5076no change
22 Aug 2026, 17:5076no change
22 Aug 2026, 16:5076no change
22 Aug 2026, 15:5076no change
22 Aug 2026, 14:5076no change
22 Aug 2026, 13:5076no change
22 Aug 2026, 12:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.