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Jump Escape to Steal Brainrots 🧠

Jump Escape to Steal Brainrots 🧠

A Roblox experience owned by lol games...

TycoonENidlestealthcollection

Jump Escape to Steal Brainrots is a tycoon experience created on 2026-02-11. It has recorded 20,050,734 lifetime visits and 1,169,978 favorites. Currently, 34 users are playing. The game holds an 88% like percentage. Players engage in jumping, running, and collecting items while managing offline earnings and character upgrades within the Roblox platform.

Description (written by the developer; not a statement by this register)

Welcome to Jump Escape to Steal Brainrots! 🧠 Jump and run to steal Brainrots! 🏃 When the guards come, run for your life! 🛡️ Stay alive and collect many Brainrots! ⚡ Jump higher to steal rarer Brainrots! 🧗 Boost your speed or carry limit with items from the Gear Shop! ⚙️ Upgrade your character and get more cash! 💸 Upgrade your plot to unlock more slots and place extra characters! 🏗️ Trade or gift your characters with friends and grow together! 🎁 Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for FREE cash! 👍

Last updated by the developer 6 Apr 2026, 20:07 UTC.

34
playing (measured 10 Aug 2026, 13:52 UTC)
20,050,734
lifetime visits
88%
liked (15,437 👍 / 2,205 👎)
1,174,384
favourites (58.6 per 1k visits)
11 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5228first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome6,665,609 · 80.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.513 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 88 % liked13 August 20262 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 17:0688+1
22 Sept 2026, 17:0587no change
12 Sept 2026, 17:0487-1
2 Sept 2026, 17:0188no change
23 Aug 2026, 16:4688no change
13 Aug 2026, 16:3688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.