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Don’t Take the Brainrots 🧠

Don’t Take the Brainrots 🧠

A Roblox experience owned by lol games...

TycoonENstealthcollectionidle mechanics

Don’t Take the Brainrots 🧠 is a tycoon experience created on 2025-11-02. It currently has 572 players. The game has 98,303,031 lifetime visits, 3,630,548 favorites, and a 95% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Don’t Take the Brainrots! 🧠 How to Play: • Sneak up and take Brainrots while they sleep! 😴 • RUN when they wake up and chase you! 🏃 • Take them home and collect tons of cash! 💸 • Upgrade your characters to earn even more! 🔥 • Expand your plot to unlock extra slots! 🏗️ • Trade & gift Brainrots with friends to grow together! 🎁 • But be careful... a sleeping Brainrot can WAKE at any second! 🤫 Remember, your Brainrots earn cash even while you're offline! ⏰ 👍 Like the game & join the group for FREE Cash!

Last updated by the developer 6 Sept 2026, 20:45 UTC.

92
playing (measured 15 Sept 2026, 20:50 UTC)
99,612,950
lifetime visits
95%
liked (43,035 👍 / 2,377 👎)
3,685,365
favourites (37.0 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

92653372.525 August 202615 September 2026
500 measurements spanning 21 days, net -205. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 8–737 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
15 Sept 2026, 20:5092-40
15 Sept 2026, 19:50132-18
15 Sept 2026, 18:50150+24
15 Sept 2026, 17:50126-47
15 Sept 2026, 16:50173-31
15 Sept 2026, 15:50204-27
15 Sept 2026, 14:50231-41
15 Sept 2026, 13:50272-21
15 Sept 2026, 12:50293+28
15 Sept 2026, 11:50265-7
15 Sept 2026, 10:50272+39
15 Sept 2026, 09:50233+29
15 Sept 2026, 08:50204+14
15 Sept 2026, 07:50190-4
15 Sept 2026, 06:50194-14
15 Sept 2026, 05:50208+2
15 Sept 2026, 04:50206+40
15 Sept 2026, 03:50166+28
15 Sept 2026, 02:50138-13
15 Sept 2026, 01:50151first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome19,938,554 · 75.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 20262 October 2026
602 measurements spanning 42 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 602
Measured (UTC)% likedChange
2 Oct 2026, 13:2395no change
22 Sept 2026, 13:2295no change
15 Sept 2026, 20:5095no change
15 Sept 2026, 19:5095no change
15 Sept 2026, 18:5095no change
15 Sept 2026, 17:5095no change
15 Sept 2026, 16:5095no change
15 Sept 2026, 15:5095no change
15 Sept 2026, 14:5095no change
15 Sept 2026, 13:5095no change
15 Sept 2026, 12:5095no change
15 Sept 2026, 11:5095no change
15 Sept 2026, 10:5095no change
15 Sept 2026, 09:5095no change
15 Sept 2026, 08:5095no change
15 Sept 2026, 07:5095no change
15 Sept 2026, 06:5095no change
15 Sept 2026, 05:5095no change
15 Sept 2026, 04:5095no change
15 Sept 2026, 03:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.