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Brainrot Heist 🧠

Brainrot Heist 🧠

A Roblox experience owned by lol games...

SimulatorENstealthbase defenseoffline earnings

Brainrot Heist 🧠 is a simulator experience created on 2026-03-23. The game has recorded 831,218 lifetime visits and currently has 9 players online. It holds 36,047 favorites and maintains a 76% like percentage. The experience focuses on stealing characters, upgrading plots, and offline earnings mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Brainrot Heist! 🧠 Sneak into the field and steal brainrots! 🤫 Watch out for guards, they'll chase you! 🏃‍♂️ Steal characters from other players' bases! 🔓 Upgrade your character and get more cash! 💸 Upgrade your plot to unlock more slots and place extra characters! 🏗️ Trade or gift your characters with friends and grow together! 🎁 Lock your base to protect your brainrots! 🔒 Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for FREE cash! 👍

Last updated by the developer 14 Apr 2026, 18:23 UTC.

9
playing (measured 10 Aug 2026, 13:52 UTC)
831,218
lifetime visits
74%
liked (265 👍 / 92 👎)
39,181
favourites (47.1 per 1k visits)
23 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5214first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome297,292 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

74767514 August 2026 — 76 % liked24 August 2026 — 74 % liked3 September 2026 — 75 % liked13 September 2026 — 74 % liked23 September 2026 — 75 % liked3 October 2026 — 75 % liked13 October 2026 — 75 % liked23 October 2026 — 74 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:0574-1
13 Oct 2026, 20:0475no change
3 Oct 2026, 20:0475no change
23 Sept 2026, 20:0375+1
13 Sept 2026, 19:1674-1
3 Sept 2026, 19:0575+1
24 Aug 2026, 17:0774-2
14 Aug 2026, 17:0776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.