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Escape Baddies For Brainrots!

Escape Baddies For Brainrots!

A Roblox experience owned by BrainrotHubb.

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Escape Baddies For Brainrots! is an obby experience created on 2026-02-12. The game has recorded 578,705 lifetime visits and 36,822 favorites. It holds an 88% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Escape Baddies For Brainrots! 👧 🏃 Run fast and grab Brainrots! 👧 Don't let the baddies catch you! 💸 Upgrade your Brainrots and earn more money! 🏗️ Upgrade your base for more slots!

Last updated by the developer 27 May 2026, 01:58 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
578,705
lifetime visits
87%
liked (893 👍 / 128 👎)
36,891
favourites (63.7 per 1k visits)
12 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
299 R$
VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome348,395 · 100.0% win
First Brainrot! · other289,366 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.514 August 2026 — 88 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:0387-1
14 Aug 2026, 20:0188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.