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🚨 Rob the Evil Bank Obby 💸

🚨 Rob the Evil Bank Obby 💸

A Roblox experience owned by Dollar Studios!.

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🚨 Rob the Evil Bank Obby 💸 is an obby experience created on 2026-02-15. It has 2,808,581 lifetime visits, 26,713 favorites, and a 60% like percentage. Currently, 110 users are playing.

Description (written by the developer; not a statement by this register)

You've infiltrated a bank owned by the world's most ruthless billionaire! This greedy billionaire thinks his vault is unbreakable, but you're here to prove him wrong. Time to pull off the ultimate heist on Roblox! 😎 🥷SNEAK.💰ROB. 🪢ESCAPE with as much cash as you can carry! Dodge deadly laser grids, leap over towering piles of gold and cash (don't get buried alive!), slide past patrolling guards, crack insane security systems, climb massive bank walls, and parkour through death-defying obstacle courses while the billionaire’s alarms blare and his elite security team hunts you down. Every stage ramps up the chaos. more traps, faster chases, bigger scores. Can you outwit the evil billionaire, grab the loot, and get out alive? 🔥Like and favorite the game if you pulled off the heist. it really helps and keeps the updates coming! ❤️

Last updated by the developer 20 Aug 2026, 05:21 UTC.

83
playing (measured 21 Aug 2026, 20:54 UTC)
2,864,607
lifetime visits
60%
liked (517 👍 / 350 👎)
27,676
favourites (9.7 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

57837011 August 2026 — 57 players21 August 2026 — 83 players11 August 202621 August 2026
2 measurements spanning 11 days, net +26. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–87 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5483+26
11 Aug 2026, 07:2357first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Billionaire
299 R$
Magic Carpet
84 R$
Taser
59 R$
Freeze Gun
59 R$
Gravity Coil
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,865,640 · 100.0% win
Reach Stage 10 · progression1,191,551 · 100.0% win
Reach Stage 20 · progression580,499 · 45.9% win
Reach Stage 30 · progression277,122 · 20.0% win
You Escaped! · progression138,904 · 8.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

596059.514 August 2026 — 60 % liked21 August 2026 — 59 % liked24 August 2026 — 59 % liked3 September 2026 — 60 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:4860+1
24 Aug 2026, 06:4759no change
21 Aug 2026, 20:5459-1
14 Aug 2026, 06:4760first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.