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Dungeon Leveling Origin

Dungeon Leveling Origin

A Roblox experience owned by Dungeon Leveling Origin.

RacingENDungeon CrawlerMMORPG AtmosphereRoguelike Mechanics

Dungeon Leveling Origin is a Roblox experience categorized under racing. Created on 2026-02-16, it has accumulated 11,054,357 lifetime visits and 23,339 favorites. Currently, 833 users are playing. The game holds a 95% like percentage. The description mentions a Dungeon RPG with seven classes and modular dungeons, though the listed genre is racing.

Description (written by the developer; not a statement by this register)

The game has been relaunched https://www.roblox.com/games/85809786409351/Dungeon-Leveling-Origin ❗This game is very HARD Play at your own risk ❗ Try a unique Dungeon RPG with a realistic combat system. The project is trying to recreate the atmosphere of old MMORPGs. There are 7 classes in the game, each class has its own weapons and unique abilities. -🛡️Tank -🏹 Ranger -🪄 Wizard -🗡️Assassin -⚔️Warrior -❤️‍🩹Healer - 💀Warlock Complete modularly generated dungeons. You will need to decide whether to move on or not, since when you die you lose the items found in the dungeon Tags: Dungeon, Dungeon Crawler, Dungeon Leveling, Leveling, Co-op, Cooperative, Solo Leveling, Medieval, RPG, Action RPG, Battle, Medieval Battle, Roguelike, PvP, PvE

Last updated by the developer 24 Aug 2026, 08:03 UTC.

581
playing (measured 24 Aug 2026, 15:50 UTC)
11,704,448
lifetime visits
95%
liked (34,473 👍 / 1,898 👎)
24,971
favourites (2.1 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

406797601.558110 August 202624 August 2026
69 measurements spanning 14 days, net -90. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 347–856 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 69
Measured (UTC)PlayersChange
24 Aug 2026, 15:50581+26
24 Aug 2026, 14:50555-40
24 Aug 2026, 13:50595+51
24 Aug 2026, 12:50544+40
24 Aug 2026, 11:50504+23
24 Aug 2026, 10:50481+14
24 Aug 2026, 09:50467+43
24 Aug 2026, 08:50424-8
24 Aug 2026, 07:50432+26
24 Aug 2026, 06:50406-48
24 Aug 2026, 05:50454-2
24 Aug 2026, 04:50456+13
24 Aug 2026, 03:50443-23
24 Aug 2026, 02:50466-52
24 Aug 2026, 01:50518-26
24 Aug 2026, 00:50544-36
23 Aug 2026, 23:50580-24
23 Aug 2026, 22:50604-2
23 Aug 2026, 21:50606-77
23 Aug 2026, 20:50683first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 202624 August 2026
69 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 69
Measured (UTC)% likedChange
24 Aug 2026, 15:5095no change
24 Aug 2026, 14:5095no change
24 Aug 2026, 13:5095no change
24 Aug 2026, 12:5095no change
24 Aug 2026, 11:5095no change
24 Aug 2026, 10:5095no change
24 Aug 2026, 09:5095no change
24 Aug 2026, 08:5095no change
24 Aug 2026, 07:5095no change
24 Aug 2026, 06:5095no change
24 Aug 2026, 05:5095no change
24 Aug 2026, 04:5095no change
24 Aug 2026, 03:5095no change
24 Aug 2026, 02:5095no change
24 Aug 2026, 01:5095no change
24 Aug 2026, 00:5095no change
23 Aug 2026, 23:5095no change
23 Aug 2026, 22:5095no change
23 Aug 2026, 21:5095no change
23 Aug 2026, 20:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.