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Dungeon Leveling Origin

Dungeon Leveling Origin

A Roblox experience owned by Dungeon Leveling Origin.

RacingENDungeon CrawlerMMORPG AtmosphereRoguelike Mechanics

Created in 2026, Dungeon Leveling Origin is a racing experience on Roblox with over 15.2 million lifetime visits. It records 565 playing now, a like rating of 94%, 29,223 favourites.

Description (written by the developer; not a statement by this register)

The game has been relaunched https://www.roblox.com/games/85809786409351/Dungeon-Leveling-Origin ❗This game is very HARD Play at your own risk ❗ Try a unique Dungeon RPG with a realistic combat system. The project is trying to recreate the atmosphere of old MMORPGs. There are 7 classes in the game, each class has its own weapons and unique abilities. -🛡️Tank -🏹 Ranger -🪄 Wizard -🗡️Assassin -⚔️Warrior -❤️‍🩹Healer - 💀Warlock Complete modularly generated dungeons. You will need to decide whether to move on or not, since when you die you lose the items found in the dungeon Tags: Dungeon, Dungeon Crawler, Dungeon Leveling, Leveling, Co-op, Cooperative, Solo Leveling, Medieval, RPG, Action RPG, Battle, Medieval Battle, Roguelike, PvP, PvE

Last updated by the developer 26 Oct 2026, 11:49 UTC.

269
playing (measured 26 Oct 2026, 20:50 UTC)
15,908,273
lifetime visits
94%
liked (38,152 👍 / 2,234 👎)
30,086
favourites (1.9 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

251660455.52696 October 202626 October 2026
500 measurements spanning 21 days, net -66. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 190–721 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 20:50269-22
26 Oct 2026, 19:50291-15
26 Oct 2026, 18:50306+4
26 Oct 2026, 17:50302+6
26 Oct 2026, 16:50296-7
26 Oct 2026, 15:50303-38
26 Oct 2026, 14:50341+18
26 Oct 2026, 13:50323+13
26 Oct 2026, 12:50310no change
26 Oct 2026, 11:50310+38
26 Oct 2026, 10:50272+21
26 Oct 2026, 09:50251-14
26 Oct 2026, 08:50265-2
26 Oct 2026, 07:50267no change
26 Oct 2026, 06:50267+6
26 Oct 2026, 05:50261-21
26 Oct 2026, 04:50282-7
26 Oct 2026, 03:50289-1
26 Oct 2026, 02:50290-23
26 Oct 2026, 01:50313first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

949594.513 August 202626 October 2026
1576 measurements spanning 74 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1576
Measured (UTC)% likedChange
26 Oct 2026, 20:5094no change
26 Oct 2026, 19:5094no change
26 Oct 2026, 18:5094no change
26 Oct 2026, 17:5094no change
26 Oct 2026, 16:5094no change
26 Oct 2026, 15:5094no change
26 Oct 2026, 14:5094no change
26 Oct 2026, 13:5094no change
26 Oct 2026, 12:5094no change
26 Oct 2026, 11:5094no change
26 Oct 2026, 10:5094no change
26 Oct 2026, 09:5094no change
26 Oct 2026, 08:5094no change
26 Oct 2026, 07:5094no change
26 Oct 2026, 06:5094no change
26 Oct 2026, 05:5094no change
26 Oct 2026, 04:5094no change
26 Oct 2026, 03:5094no change
26 Oct 2026, 02:5094no change
26 Oct 2026, 01:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.