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[X2] +1 Jump Keyboard Escape

[X2] +1 Jump Keyboard Escape

A Roblox experience owned by Clicky Experiences.

ObbyENASMRJump MechanicsKeyboard Theme

[X2] +1 Jump Keyboard Escape is an obby experience created on 2026-02-18. It has accumulated 27,861,677 lifetime visits and 127,486 favorites. Currently, 229 users are playing. The game holds a 99% like percentage. It features customizable keys and ASMR elements.

Description (written by the developer; not a statement by this register)

🎀 Join the Clicky Experiences group to unlock FREE gift in-game! 🦘 Welcome to +1 Jump Keyboard ASMR Escape 🦘 ⚡ Every jump = +1 Jump 🤸🏻 Run, jump, and escape across a world made of customizable keys 💪 Train your jump and unlock powerful multipliers 👥 Bounce along friends and other players 🌍 Become the JUMPIEST on the server 🎧 ASMR vibes included Smooth movement, satisfying keyboard clicks, creamy visuals, and relaxing sounds for a perfect mix of jump & chill ✨ © 2026 DEVENT Inc. All rights reserved. This experience, its assets, and its design are protected by copyright. Unauthorized copying or redistribution will be reported.

Last updated by the developer 28 Sept 2026, 05:20 UTC.

6
playing (measured 19 Oct 2026, 18:30 UTC)
29,046,205
lifetime visits
99%
liked (291,785 👍 / 4,105 👎)
131,437
favourites (4.5 per 1k visits)
18 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6747376.510 August 2026 — 747 players21 August 2026 — 71 players19 October 2026 — 6 players10 August 202619 October 2026
3 measurements spanning 70 days, net -741. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Oct 2026, 18:306-65
21 Aug 2026, 20:5471-676
10 Aug 2026, 14:01747first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Trampoline! [X100] [PERMANENT]
1,599 R$
Void Trampoline! [X25] [PERMANENT]
749 R$
All Keys [PERMANENT]
299 R$
Diamond Trampoline! [PERMANENT]
259 R$
x50000/Jump! [PERMANENT]
119 R$
x10000/Jump! [PERMANENT]
79 R$
Gold Trampoline! [PERMANENT]
59 R$
x200/Jump! [PERMANENT]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome15,474,008 · 100.0% win
Rebirth Badge · progression9,031,002 · 86.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9921 August 2026 — 99 % liked23 August 2026 — 99 % liked2 September 2026 — 99 % liked12 September 2026 — 99 % liked22 September 2026 — 99 % liked2 October 2026 — 99 % liked12 October 2026 — 99 % liked22 October 2026 — 99 % liked21 August 202622 October 2026
8 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:0499no change
12 Oct 2026, 16:0499no change
2 Oct 2026, 16:0399no change
22 Sept 2026, 16:0299no change
12 Sept 2026, 16:0099no change
2 Sept 2026, 15:5299no change
23 Aug 2026, 15:3899no change
21 Aug 2026, 20:5499first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.