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🎤 +1 Speed Kpop Demon Hunters Escape

🎤 +1 Speed Kpop Demon Hunters Escape

A Roblox experience owned by Gift Games Studios.

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🎤 +1 Speed Kpop Demon Hunters Escape is an obby experience created on 2026-02-20. The game currently has 109 players online. It has accumulated 2,160,181 lifetime visits and 215,958 favorites. The title holds a 91% like percentage. The description highlights mechanics involving speed gains through running and unlocking characters.

Description (written by the developer; not a statement by this register)

🎤 Welcome to +1 Speed Kpop Demon Hunters Escape! 👟Every step makes you faster 💪Train on treadmills or run across the map to gain speed 🔥 Unlock new Kpop Demon Hunters 👥Race with friends 🌍Become the FASTEST on the server 🚀But be careful… one misstep and you’ll be back at the start 👍 Like the game and join the group

Last updated by the developer 18 Mar 2026, 05:42 UTC.

27
playing (measured 21 Aug 2026, 20:54 UTC)
2,193,437
lifetime visits
91%
liked (1,702 👍 / 159 👎)
220,174
favourites (100.4 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

27574210 August 2026 — 57 players21 August 2026 — 27 players10 August 202621 August 2026
2 measurements spanning 11 days, net -30. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 23–62 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5427-30
10 Aug 2026, 14:0357first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy Treadmill! (x25)
999 R$
Galaxy Trail!
399 R$
Diamond Treadmill! (x9)
299 R$
Rainbow Trail!
249 R$
Double Wins!
149 R$
Red Trail!
139 R$
Purple Trail!
59 R$
Golden Treadmill! (x3)
59 R$
Blue Trail!
29 R$
Green Trail!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,218,447 · 100.0% win
First Rebirth! · progression107,739 · 19.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked21 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0291no change
21 Aug 2026, 20:5491no change
14 Aug 2026, 09:0291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.