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[UPD3⛏️] Souls Incremental

[UPD3⛏️] Souls Incremental

A Roblox experience owned by VBE Studios.

SimulatorENincrementalidleleaderboards

Description (written by the developer; not a statement by this register)

🌌 Welcome to Souls Incremental! 🌌 🔥 Harvest Souls in the Realm! ⬆️ Buy Upgrades using Souls and Levels! 🔄 Do Awakening and many other Resets! 🔮 Test your luck by buying some Runes! 🌍 Climb to the top and become #1 on the Leaderboards! 🔔 Join our Community Server for insane codes!🔔 🌈 Follow the Creators and Join the Group to unlock exclusive boosts! 🤫 👑 Plus Members receive a x1.25 Souls and x1.1 Mutation Luck boosts! 🍀 👥 Credits 👥 @BlaxCount - Scripter, UI Designer @vealyz - Builder, Modeler @EinsBaum07 - Balancer 💖 Huge thanks to all testers for helping make Souls Incremental better!

Last updated by the developer 19 Aug 2026, 13:20 UTC.

98
playing (measured 22 Aug 2026, 07:50 UTC)
222,586
lifetime visits
94%
liked (2,481 👍 / 163 👎)
3,002
favourites (13.5 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98353225.510 August 2026 — 353 players21 August 2026 — 165 players21 August 2026 — 166 players21 August 2026 — 136 players21 August 2026 — 139 players22 August 2026 — 131 players22 August 2026 — 122 players22 August 2026 — 113 players22 August 2026 — 103 players22 August 2026 — 116 players22 August 2026 — 111 players22 August 2026 — 110 players22 August 2026 — 98 players10 August 202622 August 2026
13 measurements spanning 11 days, net -255. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–391 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:5098-12
22 Aug 2026, 06:50110-1
22 Aug 2026, 05:50111-5
22 Aug 2026, 04:50116+13
22 Aug 2026, 03:50103-10
22 Aug 2026, 02:50113-9
22 Aug 2026, 01:50122-9
22 Aug 2026, 00:50131-8
21 Aug 2026, 23:50139+3
21 Aug 2026, 22:50136-30
21 Aug 2026, 21:50166+1
21 Aug 2026, 20:54165-188
10 Aug 2026, 20:53353first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
999 R$
Rune Master
379 R$
Ore Master
299 R$
Double XP
219 R$
VIP
199 R$
Double Souls
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome60,830 · 100.0% win
Earn 1 Soul · collection57,990 · 100.0% win
Earn 100 Souls · progression51,025 · 100.0% win
First Awakening · progression47,555 · 100.0% win
First Purification · progression20,698 · 55.2% win
Hourglass Milestone #1 · progression9,948 · 25.9% win
Hourglass Milestone #6 · progression6,977 · 12.1% win
First Convergence · progression6,464 · 10.3% win
1K Convergence · progression5,281 · 6.9% win
Tier 1 · progression3,296 · 3.4% win
Tier 2 · progression2,786 · 1.7% win
Tier 3 · progression2,627 · 1.7% win
Winter Village · other2,476 · 3.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939493.515 August 2026 — 93 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked25 August 2026 — 94 % liked4 September 2026 — 94 % liked14 September 2026 — 94 % liked24 September 2026 — 94 % liked4 October 2026 — 94 % liked14 October 2026 — 94 % liked24 October 2026 — 94 % liked15 August 202624 October 2026
20 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:4594no change
14 Oct 2026, 10:3994no change
4 Oct 2026, 10:3894no change
24 Sept 2026, 10:3794no change
14 Sept 2026, 10:3794no change
4 Sept 2026, 10:3694no change
25 Aug 2026, 10:3594no change
22 Aug 2026, 07:5094no change
22 Aug 2026, 06:5094no change
22 Aug 2026, 05:5094no change
22 Aug 2026, 04:5094no change
22 Aug 2026, 03:5094no change
22 Aug 2026, 02:5094no change
22 Aug 2026, 01:5094no change
22 Aug 2026, 00:5094no change
21 Aug 2026, 23:5094no change
21 Aug 2026, 22:5094no change
21 Aug 2026, 21:5094no change
21 Aug 2026, 20:5494+1
15 Aug 2026, 10:3593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.