[UPD3⛏️] Souls Incremental
A Roblox experience owned by VBE Studios.
SimulatorENincrementalidleleaderboards
Description (written by the developer; not a statement by this register)
🌌 Welcome to Souls Incremental! 🌌 🔥 Harvest Souls in the Realm! ⬆️ Buy Upgrades using Souls and Levels! 🔄 Do Awakening and many other Resets! 🔮 Test your luck by buying some Runes! 🌍 Climb to the top and become #1 on the Leaderboards! 🔔 Join our Community Server for insane codes!🔔 🌈 Follow the Creators and Join the Group to unlock exclusive boosts! 🤫 👑 Plus Members receive a x1.25 Souls and x1.1 Mutation Luck boosts! 🍀 👥 Credits 👥 @BlaxCount - Scripter, UI Designer @vealyz - Builder, Modeler @EinsBaum07 - Balancer 💖 Huge thanks to all testers for helping make Souls Incremental better!
Last updated by the developer 19 Aug 2026, 13:20 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 07:50 | 98 | -12 |
| 22 Aug 2026, 06:50 | 110 | -1 |
| 22 Aug 2026, 05:50 | 111 | -5 |
| 22 Aug 2026, 04:50 | 116 | +13 |
| 22 Aug 2026, 03:50 | 103 | -10 |
| 22 Aug 2026, 02:50 | 113 | -9 |
| 22 Aug 2026, 01:50 | 122 | -9 |
| 22 Aug 2026, 00:50 | 131 | -8 |
| 21 Aug 2026, 23:50 | 139 | +3 |
| 21 Aug 2026, 22:50 | 136 | -30 |
| 21 Aug 2026, 21:50 | 166 | +1 |
| 21 Aug 2026, 20:54 | 165 | -188 |
| 10 Aug 2026, 20:53 | 353 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Aug 2026, 07:50 | 94 | no change |
| 22 Aug 2026, 06:50 | 94 | no change |
| 22 Aug 2026, 05:50 | 94 | no change |
| 22 Aug 2026, 04:50 | 94 | no change |
| 22 Aug 2026, 03:50 | 94 | no change |
| 22 Aug 2026, 02:50 | 94 | no change |
| 22 Aug 2026, 01:50 | 94 | no change |
| 22 Aug 2026, 00:50 | 94 | no change |
| 21 Aug 2026, 23:50 | 94 | no change |
| 21 Aug 2026, 22:50 | 94 | no change |
| 21 Aug 2026, 21:50 | 94 | no change |
| 21 Aug 2026, 20:54 | 94 | +1 |
| 15 Aug 2026, 10:35 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.