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[EVENT]Car For Sale

[EVENT]Car For Sale

A Roblox experience owned by 21 Interactive.

SimulatorENcar dealershipeconomy simulatorroleplay

[EVENT]Car For Sale is a simulator experience created on 2026-02-20. It has accumulated 4,159,146 lifetime visits and 16,673 favorites. Currently, 172 users are playing. The experience holds a 73% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

🚗 Welcome to Car For Sale, the ultimate car dealership experience on Roblox! Browse a huge catalog of vehicles with rare finds, inspect their condition, negotiate prices, and build your dream collection. Run your own dealership, list cars on the cross-server Marketplace, and dominate the leaderboard! 🏆 Compete in the Exhibition Show, show off your rarest cars! 🔍 Inspect cars before you buy, condition affects the price! 📈 Watch the stock market to buy low and sell high 🪪 Unlock exclusive vehicles as your reputation grows 💰 Flip cars, grow your dealership, become the richest dealer on the server! New cars spawn every cycle, don't miss the rare ones! ⭐ Tags : car dealership, cars driving, car sale, car sale simulator, roleplay, economy simulator, multiplayer, rare collect, trade marketplace, vehicle, business, racing, flex, grind, leaderboard, showcase

Last updated by the developer 18 Jul 2026, 15:08 UTC.

97
playing (measured 21 Aug 2026, 20:54 UTC)
4,213,552
lifetime visits
73%
liked (5,801 👍 / 2,173 👎)
16,970
favourites (4.0 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9720915310 August 2026 — 209 players21 August 2026 — 97 players10 August 202621 August 2026
2 measurements spanning 11 days, net -112. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–226 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5497-112
10 Aug 2026, 19:47209first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Market Acces
499 R$
Bargain like a pro!
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Newbie · welcome643,355 · 49.7% win
Sell your first car · progression368,556 · 28.7% win
1,000,000$ total sales · other155,060 · 12.6% win
10,000,000$ total sales · other52,027 · 4.5% win
100,000,000$ total sales · other5,662 · 1.1% win
Please Call Back! · other5,472 · 1.6% win
1,000,000,000$ total sales · other59 · 0.00% win
Exhibition Show Winner. · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked21 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:1773no change
21 Aug 2026, 20:5473no change
14 Aug 2026, 03:1673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.