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Dangerous Car Driving

Dangerous Car Driving

A Roblox experience owned by Can’t stop driving.

RacingENmountain roadscheckpoint survivaldriving simulator

Dangerous Car Driving is a racing experience created on 2026-02-21. It currently has 1,290 players. The game has accumulated 21,275,509 lifetime visits and 288,780 favorites. It holds a 97% like percentage. The description mentions driving on mountain roads and reaching checkpoints.

Description (written by the developer; not a statement by this register)

Drive across dangerous mountain roads where one mistake sends you falling into the void 😱 1. Control your speed ⚡ 2. Reach checkpoints 🚧 3. Survive the impossible roads 🛣️ 🔥 Like 👍 + Join the Group ⭐ = FREE CAR! Reach 10,000 studs to win a trophy and unlock new worlds! Only the best drivers make it to the end… Are you one of them? Tags: driving, car, obby, mountain, dangerous road, vehicle, survive, driving simulator

Last updated by the developer 13 Jun 2026, 20:46 UTC.

416
playing (measured 3 Sept 2026, 18:50 UTC)
23,076,125
lifetime visits
97%
liked (164,561 👍 / 4,683 👎)
313,819
favourites (13.6 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2451,28776641610 August 20263 September 2026
309 measurements spanning 24 days, net -529. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–1,443 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 309
Measured (UTC)PlayersChange
3 Sept 2026, 18:50416-38
3 Sept 2026, 17:50454-94
3 Sept 2026, 16:50548-86
3 Sept 2026, 15:50634-98
3 Sept 2026, 14:50732+58
3 Sept 2026, 13:50674+39
3 Sept 2026, 12:50635+98
3 Sept 2026, 11:50537+187
3 Sept 2026, 07:50350+70
3 Sept 2026, 06:50280+33
3 Sept 2026, 05:50247-33
3 Sept 2026, 04:50280-3
3 Sept 2026, 03:50283+2
3 Sept 2026, 02:50281-23
3 Sept 2026, 01:50304-2
3 Sept 2026, 00:50306+5
2 Sept 2026, 23:50301-36
2 Sept 2026, 22:50337+67
2 Sept 2026, 21:50270+4
2 Sept 2026, 20:50266first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome11,632,217 · 100.0% win
Checkpoint 1 [World 1] · progression3,404,040 · 54.8% win
Checkpoint 2 [World 1] · progression2,222,636 · 36.6% win
Checkpoint 3 [World 1] · progression1,336,625 · 22.6% win
World 1 Complete! · progression1,126,509 · 19.2% win
Checkpoint 1 [World 2] · progression655,519 · 13.3% win
Checkpoint 2 [World 2] · progression558,546 · 11.5% win
Checkpoint 3 [World 2] · progression398,220 · 8.2% win
World 2 Complete! · progression329,263 · 6.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 20263 September 2026
311 measurements spanning 21 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 311
Measured (UTC)% likedChange
3 Sept 2026, 18:5097no change
3 Sept 2026, 17:5097no change
3 Sept 2026, 16:5097no change
3 Sept 2026, 15:5097no change
3 Sept 2026, 14:5097no change
3 Sept 2026, 13:5097no change
3 Sept 2026, 12:5097no change
3 Sept 2026, 11:5097no change
3 Sept 2026, 07:5097no change
3 Sept 2026, 06:5097no change
3 Sept 2026, 05:5097no change
3 Sept 2026, 04:5097no change
3 Sept 2026, 03:5097no change
3 Sept 2026, 02:5097no change
3 Sept 2026, 01:5097no change
3 Sept 2026, 00:5097no change
2 Sept 2026, 23:5097no change
2 Sept 2026, 22:5097no change
2 Sept 2026, 21:5097no change
2 Sept 2026, 20:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.