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Escape Prison to Become Sniper

Escape Prison to Become Sniper

A Roblox experience owned by Don't Get Sniped ....

RoleplayENprison escapesnipertroll

Escape Prison to Become Sniper is a roleplay experience created on 2026-02-22. It has accumulated 2,885,193 lifetime visits and 5,378 favorites. Currently, 69 players are active. The experience holds a 76% like percentage. The description highlights gameplay involving unique abilities, upgrades, and a progression system to become the sniper.

Description (written by the developer; not a statement by this register)

🚨 CAN YOU ESCAPE the PRISON and BECOME the SNIPER? 💀 Use unique abilities to troll, dodge, and outsmart the sniper 👑 Make it out alive to become the sniper and defend the prison ⚡ Collect upgrades and rewards to dominate all other players 🌟 Premium Benefits: +25% Coins 👍 Like, ⭐️ Favorite, and press 🔔 Notify for more updates! Music Credit: Alexandr Zhelanov

Last updated by the developer 3 Aug 2026, 17:46 UTC.

69
playing (measured 10 Aug 2026, 18:31 UTC)
2,885,193
lifetime visits
76%
liked (4,182 👍 / 1,335 👎)
5,903
favourites (2.0 per 1k visits)
22 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:3147first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hellfire
999 R$
Deadshot
699 R$
Hawkeye
499 R$
Frostbite
299 R$
V.I.P.
249 R$
Super Speed
249 R$
Double Jump
249 R$
Striker
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Don't Get Sniped ... · other1,990,873 · 100.0% win
First Win ! · progression637,820 · 86.0% win
First Kill ! · other305,169 · 45.3% win
Three Kills ! · other110,764 · 17.3% win
Three Wins ! · progression47,025 · 9.4% win
Ten Kills ! · progression21,405 · 4.0% win
Twenty-Five Kills ! · progression5,167 · 1.1% win
Ten Wins ! · progression1,883 · 0.30% win
One Hundred Kills ! · progression713 · 0.10% win
Twenty-Five Wins ! · progression308 · 0.00% win
One Hundred Wins ! · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:2276no change
24 Aug 2026, 06:2176no change
14 Aug 2026, 06:2176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.