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BreakDoor

BreakDoor

A Roblox experience owned by GhostTribe.

HorrorENhorrorasymmetric multiplayerbase defense

BreakDoor is a horror title created in 2026 where human players barricade themselves against evolving demons while building up an economy. It shows 74.5 million visits and 175,699 favorites. Likes stand at 89 percent. Concurrent players number 4,172.

Description (written by the developer; not a statement by this register)

👻 GHOST — 8 Humans vs 2 Demons ⚔️ 🏠 The night has fallen... and 2 Demons are hunting. 8 Humans must barricade up, build their economy, and SURVIVE 20 minutes! 🕛 💰 Stack your cash machines and gear factories to print money! 💵⚙️ 🚪 Upgrade your doors from flimsy wood to ETERNAL DIVINE GATES! 🛡️ 🔫 Unlock 6 legendary weapons — ending with the HORN OF COUNTERATTACK, powerful enough to slay even the final-form Demon! 😈💥 🔥 Build turrets, defend your base, and turn the tide! 😱 But beware... the Demons EVOLVE. The longer the match drags on, the stronger they grow — until they become unstoppable nightmares! 🌑 ⏳ Can the Humans outlast the hunt? Or will the Demons feast tonight? 🩸 👉 Grab your friends, pick a side, and find out who survives! 🎮

Last updated by the developer 23 Oct 2026, 09:48 UTC.

1,863
playing (measured 26 Oct 2026, 17:50 UTC)
77,440,209
lifetime visits
89%
liked (125,619 👍 / 15,816 👎)
185,170
favourites (2.4 per 1k visits)
24 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9254,8582,891.51,8635 October 202626 October 2026
500 measurements spanning 21 days, net -903. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 335–5,448 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 17:501,863+30
26 Oct 2026, 16:501,833-13
26 Oct 2026, 15:501,846-123
26 Oct 2026, 14:501,969-52
26 Oct 2026, 13:502,021+130
26 Oct 2026, 12:501,891-33
26 Oct 2026, 11:501,924+106
26 Oct 2026, 10:501,818+159
26 Oct 2026, 09:501,659+76
26 Oct 2026, 08:501,583+71
26 Oct 2026, 07:501,512+110
26 Oct 2026, 06:501,402+19
26 Oct 2026, 05:501,383-35
26 Oct 2026, 04:501,418-74
26 Oct 2026, 03:501,492-115
26 Oct 2026, 02:501,607-233
26 Oct 2026, 01:501,840-149
26 Oct 2026, 00:501,989+145
25 Oct 2026, 23:501,844-125
25 Oct 2026, 22:501,969first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky Clover
1,299 R$
Double XP
599 R$
Double Match Rewards
599 R$
VIP
499 R$
Auto Repair
499 R$
Head Start
399 R$
Double Healing
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Home Sweet Home · welcome6,662,783 · 23.1% win
The Hunt Begins · welcome3,531,058 · 14.1% win
Dawn Survivor · other3,041,067 · 13.1% win
Evolution · progression2,918,545 · 12.7% win
First Blood · other2,803,417 · 12.5% win
From Prey to Predator · other2,486,024 · 11.5% win
Breach! · progression2,202,282 · 11.0% win
Hunter Slayer · progression1,456,854 · 7.9% win
Cutting Edge · other1,169,160 · 8.8% win
Powerhouse · other836,113 · 6.7% win
Unstoppable · other460,699 · 2.3% win
Iron Awakening · progression433,672 · 4.6% win
No Second Chances · other233,257 · 1.9% win
Breakthrough · progression11,402 · 0.50% win
Veteran Survivor · progression3,378 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

888988.521 August 202626 October 2026
1575 measurements spanning 66 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1575
Measured (UTC)% likedChange
26 Oct 2026, 17:5089no change
26 Oct 2026, 16:5089no change
26 Oct 2026, 15:5089no change
26 Oct 2026, 14:5089no change
26 Oct 2026, 13:5089no change
26 Oct 2026, 12:5089no change
26 Oct 2026, 11:5089no change
26 Oct 2026, 10:5089no change
26 Oct 2026, 09:5089no change
26 Oct 2026, 08:5089no change
26 Oct 2026, 07:5089no change
26 Oct 2026, 06:5089no change
26 Oct 2026, 05:5089no change
26 Oct 2026, 04:5089no change
26 Oct 2026, 03:5089no change
26 Oct 2026, 02:5089no change
26 Oct 2026, 01:5089no change
26 Oct 2026, 00:5089no change
25 Oct 2026, 23:5089no change
25 Oct 2026, 22:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.