BreakDoor
A Roblox experience owned by GhostTribe.
HorrorENhorrorasymmetric multiplayerbase defense
BreakDoor is a horror experience created on 2026-02-24. It currently has 10,365 players. The game has accumulated 39,643,306 lifetime visits. It holds 109,690 favorites. The like percentage is 88.
Description (written by the developer; not a statement by this register)
👻 GHOST — 8 Humans vs 2 Demons ⚔️ 🏠 The night has fallen... and 2 Demons are hunting. 8 Humans must barricade up, build their economy, and SURVIVE 20 minutes! 🕛 💰 Stack your cash machines and gear factories to print money! 💵⚙️ 🚪 Upgrade your doors from flimsy wood to ETERNAL DIVINE GATES! 🛡️ 🔫 Unlock 6 legendary weapons — ending with the HORN OF COUNTERATTACK, powerful enough to slay even the final-form Demon! 😈💥 🔥 Build turrets, defend your base, and turn the tide! 😱 But beware... the Demons EVOLVE. The longer the match drags on, the stronger they grow — until they become unstoppable nightmares! 🌑 ⏳ Can the Humans outlast the hunt? Or will the Demons feast tonight? 🩸 👉 Grab your friends, pick a side, and find out who survives! 🎮
Last updated by the developer 4 Sept 2026, 13:36 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 19:50 | 4,984 | -421 |
| 4 Sept 2026, 18:50 | 5,405 | -403 |
| 4 Sept 2026, 17:50 | 5,808 | -108 |
| 4 Sept 2026, 16:50 | 5,916 | -206 |
| 4 Sept 2026, 15:50 | 6,122 | -10 |
| 4 Sept 2026, 14:50 | 6,132 | +16 |
| 4 Sept 2026, 13:50 | 6,116 | +242 |
| 4 Sept 2026, 12:50 | 5,874 | +386 |
| 4 Sept 2026, 11:50 | 5,488 | +501 |
| 4 Sept 2026, 10:50 | 4,987 | +471 |
| 4 Sept 2026, 09:50 | 4,516 | +187 |
| 4 Sept 2026, 08:50 | 4,329 | +114 |
| 4 Sept 2026, 07:50 | 4,215 | +209 |
| 4 Sept 2026, 06:50 | 4,006 | +141 |
| 4 Sept 2026, 05:50 | 3,865 | +80 |
| 4 Sept 2026, 04:50 | 3,785 | -200 |
| 4 Sept 2026, 03:50 | 3,985 | -57 |
| 4 Sept 2026, 02:50 | 4,042 | +148 |
| 4 Sept 2026, 01:50 | 3,894 | -136 |
| 4 Sept 2026, 00:50 | 4,030 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 19:50 | 89 | no change |
| 4 Sept 2026, 18:50 | 89 | no change |
| 4 Sept 2026, 17:50 | 89 | no change |
| 4 Sept 2026, 16:50 | 89 | no change |
| 4 Sept 2026, 15:50 | 89 | no change |
| 4 Sept 2026, 14:50 | 89 | no change |
| 4 Sept 2026, 13:50 | 89 | no change |
| 4 Sept 2026, 12:50 | 89 | no change |
| 4 Sept 2026, 11:50 | 89 | no change |
| 4 Sept 2026, 10:50 | 89 | no change |
| 4 Sept 2026, 09:50 | 89 | no change |
| 4 Sept 2026, 08:50 | 89 | no change |
| 4 Sept 2026, 07:50 | 89 | no change |
| 4 Sept 2026, 06:50 | 89 | no change |
| 4 Sept 2026, 05:50 | 89 | no change |
| 4 Sept 2026, 04:50 | 89 | no change |
| 4 Sept 2026, 03:50 | 89 | no change |
| 4 Sept 2026, 02:50 | 89 | no change |
| 4 Sept 2026, 01:50 | 89 | no change |
| 4 Sept 2026, 00:50 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.