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BreakDoor

BreakDoor

A Roblox experience owned by GhostTribe.

HorrorENhorrorasymmetric multiplayerbase defense

BreakDoor is a horror experience created on 2026-02-24. It currently has 10,365 players. The game has accumulated 39,643,306 lifetime visits. It holds 109,690 favorites. The like percentage is 88.

Description (written by the developer; not a statement by this register)

👻 GHOST — 8 Humans vs 2 Demons ⚔️ 🏠 The night has fallen... and 2 Demons are hunting. 8 Humans must barricade up, build their economy, and SURVIVE 20 minutes! 🕛 💰 Stack your cash machines and gear factories to print money! 💵⚙️ 🚪 Upgrade your doors from flimsy wood to ETERNAL DIVINE GATES! 🛡️ 🔫 Unlock 6 legendary weapons — ending with the HORN OF COUNTERATTACK, powerful enough to slay even the final-form Demon! 😈💥 🔥 Build turrets, defend your base, and turn the tide! 😱 But beware... the Demons EVOLVE. The longer the match drags on, the stronger they grow — until they become unstoppable nightmares! 🌑 ⏳ Can the Humans outlast the hunt? Or will the Demons feast tonight? 🩸 👉 Grab your friends, pick a side, and find out who survives! 🎮

Last updated by the developer 4 Sept 2026, 13:36 UTC.

4,984
playing (measured 4 Sept 2026, 19:50 UTC)
58,703,602
lifetime visits
89%
liked (98,094 👍 / 12,722 👎)
149,560
favourites (2.5 per 1k visits)
24 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,78512,8938,3394,98410 August 20264 September 2026
334 measurements spanning 25 days, net -3,178. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2,419–14,259 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 334
Measured (UTC)PlayersChange
4 Sept 2026, 19:504,984-421
4 Sept 2026, 18:505,405-403
4 Sept 2026, 17:505,808-108
4 Sept 2026, 16:505,916-206
4 Sept 2026, 15:506,122-10
4 Sept 2026, 14:506,132+16
4 Sept 2026, 13:506,116+242
4 Sept 2026, 12:505,874+386
4 Sept 2026, 11:505,488+501
4 Sept 2026, 10:504,987+471
4 Sept 2026, 09:504,516+187
4 Sept 2026, 08:504,329+114
4 Sept 2026, 07:504,215+209
4 Sept 2026, 06:504,006+141
4 Sept 2026, 05:503,865+80
4 Sept 2026, 04:503,785-200
4 Sept 2026, 03:503,985-57
4 Sept 2026, 02:504,042+148
4 Sept 2026, 01:503,894-136
4 Sept 2026, 00:504,030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky Clover
1,299 R$
Double Match Rewards
599 R$
Double XP
599 R$
Auto Repair
499 R$
VIP
499 R$
Head Start
399 R$
Double Healing
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Home Sweet Home · welcome4,553,471 · 55.1% win
The Hunt Begins · welcome2,352,194 · 26.7% win
Dawn Survivor · other2,037,086 · 22.8% win
Evolution · progression1,931,883 · 21.8% win
First Blood · other1,839,960 · 21.1% win
From Prey to Predator · other1,599,884 · 20.7% win
Breach! · progression1,378,374 · 17.3% win
Hunter Slayer · progression876,795 · 9.7% win
Cutting Edge · other674,691 · 7.5% win
Powerhouse · other489,945 · 6.1% win
Unstoppable · other298,060 · 4.0% win
Iron Awakening · progression199,532 · 3.2% win
No Second Chances · other118,190 · 1.5% win
Breakthrough · progression4,525 · 0.10% win
Veteran Survivor · progression943 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

888988.521 August 20264 September 2026
335 measurements spanning 14 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 335
Measured (UTC)% likedChange
4 Sept 2026, 19:5089no change
4 Sept 2026, 18:5089no change
4 Sept 2026, 17:5089no change
4 Sept 2026, 16:5089no change
4 Sept 2026, 15:5089no change
4 Sept 2026, 14:5089no change
4 Sept 2026, 13:5089no change
4 Sept 2026, 12:5089no change
4 Sept 2026, 11:5089no change
4 Sept 2026, 10:5089no change
4 Sept 2026, 09:5089no change
4 Sept 2026, 08:5089no change
4 Sept 2026, 07:5089no change
4 Sept 2026, 06:5089no change
4 Sept 2026, 05:5089no change
4 Sept 2026, 04:5089no change
4 Sept 2026, 03:5089no change
4 Sept 2026, 02:5089no change
4 Sept 2026, 01:5089no change
4 Sept 2026, 00:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.