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Escape Barrels for Brainrots!

Escape Barrels for Brainrots!

A Roblox experience owned by Visualize Future.

TycoonENbrainrotidledodging

Escape Barrels for Brainrots! is a tycoon experience created on 2026-02-25. The game has accumulated 1,317,397 lifetime visits and 64,051 favorites. It maintains a 95% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to Escape Barrels for Brainrots! Quickly escape barrels while collecting as many Brainrots as you can. Stay alert, move fast, and build your way to success! How to play: 🏃 Run, dodge, and avoid the barrels 🧠 Collect Brainrots to earn money 💵 Upgrade your Brainrots to increase earnings 🏗️ Improve your base to unlock more storage slots 💤 Earn cash even while offline 👍 Support the game by liking and favoriting — and join the group for bonus rewards!

Last updated by the developer 2 May 2026, 19:05 UTC.

0
playing (measured 10 Aug 2026, 19:49 UTC)
1,317,397
lifetime visits
95%
liked (11,684 👍 / 575 👎)
84,555
favourites (64.2 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:491first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet [FLY!]
399 R$
VIP+
399 R$
VIP
149 R$
2X Speed
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:0495no change
13 Oct 2026, 16:0395no change
3 Oct 2026, 16:0295no change
23 Sept 2026, 16:0095no change
13 Sept 2026, 15:3595no change
3 Sept 2026, 15:3395no change
24 Aug 2026, 13:2195no change
14 Aug 2026, 13:2095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.