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[💀🗼] Survive and Climb the Scary Tower

[💀🗼] Survive and Climb the Scary Tower

A Roblox experience owned by Konokaiza Never Sleeps.

HorrorENhorrorclimbingsurvival

Survive and Climb the Scary Tower is a horror experience created on 2026-02-27. It has recorded 2,370,755 lifetime visits and 286,921 favorites. Currently, 15 users are playing. The game holds a 93% like percentage. The description lists monsters including FNAF Freddy, Golden Freddy, Deer, 67 Kid, and Herobrine.

Description (written by the developer; not a statement by this register)

👋 Welcome to Survive and Climb the Scary Tower 💀 MONSTERS: - FNAF FREDDY - GOLDEN FREDDY - DEER - 67 KID - HEROBRINE - MORE ❓Can you reach the top without being eaten? (I don't think so) 🛠️ Next Update: KILLING MONSTERS AND MORE MONSTERS!!!! Inspired by various other scarys survival climb games

Last updated by the developer 1 May 2026, 06:40 UTC.

15
playing (measured 10 Aug 2026, 16:05 UTC)
2,370,755
lifetime visits
93%
liked (12,784 👍 / 1,004 👎)
308,002
favourites (129.9 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Carpet
99 R$
Web Slinger
69 R$
Slapper
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Survive and Climb the Scary Tower! · welcome1,552,172 · 100.0% win
You won! · progression65,766 · 5.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 08:0693no change
13 Oct 2026, 08:0693no change
3 Oct 2026, 08:0693no change
23 Sept 2026, 08:0593no change
13 Sept 2026, 08:0493no change
3 Sept 2026, 08:0493no change
24 Aug 2026, 08:0393no change
14 Aug 2026, 08:0393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.