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❓Open a Brainrot Lucky Block

❓Open a Brainrot Lucky Block

A Roblox experience owned by Tik Tak Games.

TycoonENLucky BlockIdle/ClickerRebirth

❓Open a Brainrot Lucky Block is a tycoon experience created on 2026-01-11. It has recorded 6,765,867 lifetime visits and 512,929 favorites. Currently, 46 users are playing. The experience holds a 97% like percentage. The description mentions earning money offline, purchasing lucky blocks, unboxing brainrots, and rebirthing to unlock gears.

Description (written by the developer; not a statement by this register)

🧠Welcome to Open a Brainrot Lucky Block! 😴Remember, Open Brainrots and earn money even while you're offline! 📦Purchase Lucky Block 🧠Unbox Brainrots 💰Earn passive income & sell 🔥Rebirth and unlock new gears 👍 Like & favorite for new updates!

Last updated by the developer 30 Jul 2026, 14:08 UTC.

46
playing (measured 10 Aug 2026, 14:51 UTC)
6,765,867
lifetime visits
97%
liked (8,859 👍 / 305 👎)
515,329
favourites (76.2 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5119first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin Commands
4,999 R$
Luck
399 R$
Fast
149 R$
x2 Cash
99 R$
Auto Collect
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Block · other3,002,763 · 100.0% win
Y3,001,043 · 100.0% win
K · other3,000,209 · 100.0% win
C · other2,998,794 · 100.0% win
U · other2,996,422 · 100.0% win
L · other2,993,861 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:0697no change
13 Aug 2026, 23:0697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.