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Carry A Bunny ♥️🐇 [2 PLAYER OBBY]

Carry A Bunny ♥️🐇 [2 PLAYER OBBY]

A Roblox experience owned by DevPoint Studio's.

ObbyENco-opobstacle coursecute theme

Description (written by the developer; not a statement by this register)

⚠️ THIS GAME REQUIRES 2 PLAYERS! ⚠️ Just a tiny bunny hopping around, eating carrots, and staring at you with big eyes. No phone. No talking. Just hop hop and the occasional nose twitch. One player becomes the Human, the other turns into a bunny, and together you’ll have to work as a team in this very difficult obby full of hard obstacles and funny moments. Carry your bunny. Protect your bunny. Love your bunny. ❤️

Last updated by the developer 10 Aug 2026, 03:18 UTC.

87
playing (measured 10 Aug 2026, 15:49 UTC)
141,224
lifetime visits
72%
liked (572 👍 / 218 👎)
189,013
favourites (1338.4 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4933first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
499 R$
Chocolate Bunny
159 R$
Bumble Bunny
159 R$
Pink Bunny
159 R$
Spider Bunny
149 R$
Bumble Hat
119 R$
Chocolate Hat
119 R$
Pink Hat
119 R$
Sunset Peach Bunny
99 R$
Pink Phantom Bunny
99 R$
Cherry Heart Bunny
99 R$
Starter Pack
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 👋 · welcome1,860,876 · 100.0% win
Grass Complete! 🌱 · progression525,735 · 50.8% win
Desert Complete! 🌵 · progression39,233 · 4.7% win
Snow Complete! ❄️ · progression11,543 · 1.5% win
Deathless 🏆 · progression767 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

68747116 August 2026 — 69 % liked26 August 2026 — 70 % liked5 September 2026 — 68 % liked15 September 2026 — 70 % liked25 September 2026 — 74 % liked5 October 2026 — 73 % liked15 October 2026 — 74 % liked25 October 2026 — 72 % liked7216 August 202625 October 2026
8 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:3772-2
15 Oct 2026, 14:3774+1
5 Oct 2026, 14:3773-1
25 Sept 2026, 14:3674+4
15 Sept 2026, 14:3570+2
5 Sept 2026, 14:3468-2
26 Aug 2026, 14:3470+1
16 Aug 2026, 14:3369first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.