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[🧘‍♂️] Cultivation Dao Online

[🧘‍♂️] Cultivation Dao Online

A Roblox experience owned by Golden Finger.

RacingENcultivationmeditationpills

[🧘‍♂️] Cultivation Dao Online is a racing experience created on 2026-03-07. It has recorded 4,205,324 lifetime visits and 136,177 favorites. Currently, 671 players are active. The title holds a 92% like percentage. The description outlines gameplay mechanics involving Qi and Body realms, medication crafting, and combat against mobs and bosses. Controls are specified for PC and Xbox platforms.

Description (written by the developer; not a statement by this register)

🌍CULTIVATION DAO ONLINE ❤️‍🔥Obeying the heavens makes one mortal, defying the heavens makes one an immortal. 🎁 New code at 13k likes👍 ⚡# of Qi Realm: 30 (1-10 each) 💪# of Body Realm: 30 (1-10 each) 🫰F2P Currency 🎮Controls: PC: Left Control - Run | Q - Dash | Space - Geppo XBOX: Left Joystick - Run | X - Dash | A - Geppo 🧘‍♂️Awaken your spiritual root, meditate and breakthrough! 🔨Craft Qi and Body pills to multiply your progress! 👊 Kill mobs and bosses to get stronger! ❗Solo developer; Please be patient with me. This game is still in its early development, and I have a j*b.

Last updated by the developer 3 Sept 2026, 19:43 UTC.

617
playing (measured 3 Sept 2026, 20:50 UTC)
4,753,335
lifetime visits
91%
liked (13,401 👍 / 1,249 👎)
152,951
favourites (32.2 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

410935672.561710 August 20263 September 2026
311 measurements spanning 24 days, net -38. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 331–1,014 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 311
Measured (UTC)PlayersChange
3 Sept 2026, 20:50617+20
3 Sept 2026, 19:50597-69
3 Sept 2026, 18:50666+6
3 Sept 2026, 17:50660+10
3 Sept 2026, 16:50650-29
3 Sept 2026, 15:50679-3
3 Sept 2026, 14:50682+43
3 Sept 2026, 13:50639+21
3 Sept 2026, 12:50618+53
3 Sept 2026, 11:50565+44
3 Sept 2026, 07:50521+3
3 Sept 2026, 06:50518+12
3 Sept 2026, 05:50506-15
3 Sept 2026, 04:50521+21
3 Sept 2026, 03:50500+36
3 Sept 2026, 02:50464+9
3 Sept 2026, 01:50455+24
3 Sept 2026, 00:50431-9
2 Sept 2026, 23:50440-24
2 Sept 2026, 22:50464first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,721,443 · 91.2% win
Qi Breakthrough · progression1,155,195 · 58.2% win
Harvester · other850,913 · 47.9% win
Body Breakthrough · progression616,318 · 33.9% win
Alchemist · other269,409 · 20.5% win
Tester · other26,022 · 0.00% win
Met The Owner · social2,214 · 0.10% win
Hero - inactive · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

919291.514 August 20263 September 2026
312 measurements spanning 21 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 312
Measured (UTC)% likedChange
3 Sept 2026, 20:5091no change
3 Sept 2026, 19:5091no change
3 Sept 2026, 18:5091no change
3 Sept 2026, 17:5091no change
3 Sept 2026, 16:5091no change
3 Sept 2026, 15:5091no change
3 Sept 2026, 14:5091no change
3 Sept 2026, 13:5091no change
3 Sept 2026, 12:5091no change
3 Sept 2026, 11:5091no change
3 Sept 2026, 07:5091no change
3 Sept 2026, 06:5091no change
3 Sept 2026, 05:5091no change
3 Sept 2026, 04:5091no change
3 Sept 2026, 03:5091no change
3 Sept 2026, 02:5091no change
3 Sept 2026, 01:5091no change
3 Sept 2026, 00:5091no change
2 Sept 2026, 23:5091no change
2 Sept 2026, 22:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.