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Climb Trees for Brainrots!

Climb Trees for Brainrots!

A Roblox experience owned by Brainless Brainrot.

ObbyENbrainrotclimbingcollectathon

Climb Trees for Brainrots! is an obby experience created on 2026-03-08. It has 8,317,763 lifetime visits and 102,722 favorites. Currently, 10 users are playing. The game holds a 97% like percentage. Players climb trees to collect items and upgrade jump power while avoiding fall damage.

Description (written by the developer; not a statement by this register)

Welcome to Climb Trees for Brainrots! How to Play: 💰 COLLECT: Climb the tree and grab Brainrots! ⬆️ UPGRADE: Boost your jump power to reach higher branches! 😵 DON’T FALL: Miss a jump and take big fall damage! 👍 Like and favorite for updates!

Last updated by the developer 11 Jul 2026, 03:20 UTC.

10
playing (measured 10 Aug 2026, 15:04 UTC)
8,317,763
lifetime visits
97%
liked (29,413 👍 / 895 👎)
104,848
favourites (12.6 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0426first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked22 October 2026 — 97 % liked13 August 202622 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:4697no change
12 Oct 2026, 21:4597no change
2 Oct 2026, 21:3897no change
22 Sept 2026, 21:3797no change
12 Sept 2026, 21:3697no change
23 Aug 2026, 21:3497no change
13 Aug 2026, 21:3397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.