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[Comet☄️]Swim for Brainrots!

[Comet☄️]Swim for Brainrots!

A Roblox experience owned by JS-GAMES.

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[Comet☄️]Swim for Brainrots! is an obby experience created on 2026-03-21. It has 2,658,675 lifetime visits, 104,738 favorites, and an 85% like percentage. Currently, 33 users are playing. The game involves swimming through dangerous waters to collect Brainrots and upgrade strength.

Description (written by the developer; not a statement by this register)

🌊 Swim for Brainrots! Swim through dangerous waters, reach distant islands, and collect powerful Brainrots! 💰 Gather Brainrots to earn cash and upgrade your strength 🌊 Fight stronger currents the farther you go 🏝️ Discover new islands with rarer and more valuable Brainrots 🔥 Unlock harder zones, bigger rewards, and become the ultimate swimmer How far can you swim?

Last updated by the developer 10 Jul 2026, 20:00 UTC.

33
playing (measured 10 Aug 2026, 14:22 UTC)
2,658,675
lifetime visits
85%
liked (1,215 👍 / 219 👎)
104,962
favourites (39.5 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2235first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:0685no change
13 Oct 2026, 07:0585no change
3 Oct 2026, 07:0585no change
23 Sept 2026, 07:0485no change
13 Sept 2026, 07:0385no change
3 Sept 2026, 07:0385no change
24 Aug 2026, 07:0285no change
14 Aug 2026, 07:0185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.