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Monster House [HORROR]

Monster House [HORROR]

A Roblox experience owned by Fye Gang.

HorrorENmovie IPsurvivalbeta

Monster House [HORROR] is a horror experience created on 2026-03-09. It currently has 3,769,387 lifetime visits, 33 concurrent players, 40,153 favorites, and an 87% like percentage.

Description (written by the developer; not a statement by this register)

The air in the neighbor hood is strange... ❗THIS GAME IS ON BETA ❗ Has multiplayer support. The House is actually a "Monster" People been missing in the neighborhood, destroy the house before it's too late! ⭐Leave a like if you enjoyed! Based on the original Monster House movie, all rights to original creators. #Horror #MonsterHouse #House #Survival

Last updated by the developer 2 Jul 2026, 18:36 UTC.

33
playing (measured 10 Aug 2026, 14:34 UTC)
3,769,387
lifetime visits
88%
liked (26,868 👍 / 3,829 👎)
42,745
favourites (11.3 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3445first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SCARY] Infinite Jumpscare
79 R$
[CRAZY ENDING] Bazooka
59 R$
Banana Peel
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Neighborhood · welcome2,396,647 · 100.0% win
House Intruder · other962,710 · 81.1% win
Avoiding Trouble · other503,000 · 39.1% win
Set it Free · other330,027 · 24.9% win
Ka boom! · other4,230 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.514 August 2026 — 87 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0288no change
24 Aug 2026, 04:0288+1
14 Aug 2026, 04:0187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.