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Climb and Steal from Stitch Base🧠

Climb and Steal from Stitch Base🧠

A Roblox experience owned by Jump And Steal!.

RoleplayENbrainrotstealthidle-earnings

Climb and Steal from Stitch Base🧠 is a roleplay experience created on 2026-03-13. It has recorded 2,969,067 lifetime visits and 264,917 favorites. Currently, 238 users are playing. The game holds an 87% like percentage. This data reflects the measured statistics for this specific Roblox experience.

Description (written by the developer; not a statement by this register)

Welcome to Climb and Steal from Stitch Base🧠 1. Climb into the Brainrot Base and snatch a Brainrot! 🤫 2. Outrun the raging Brainrot chasing you! 🏃‍♂️💨 3. Bring them back to your base to stack that cash! 💵 🧠 Your Brainrot earn cash OFFLINE! 💤 Having fun? 👍 Like the game and invite your friends to play! 😄 **This is a fan made game...

Last updated by the developer 24 Mar 2026, 10:38 UTC.

98
playing (measured 22 Aug 2026, 03:50 UTC)
3,083,152
lifetime visits
86%
liked (902 👍 / 143 👎)
290,692
favourites (94.3 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9824617210 August 2026 — 108 players21 August 2026 — 246 players21 August 2026 — 244 players21 August 2026 — 217 players21 August 2026 — 190 players22 August 2026 — 167 players22 August 2026 — 150 players22 August 2026 — 133 players22 August 2026 — 98 players10 August 202622 August 2026
9 measurements spanning 12 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–268 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5098-35
22 Aug 2026, 02:50133-17
22 Aug 2026, 01:50150-17
22 Aug 2026, 00:50167-23
21 Aug 2026, 23:50190-27
21 Aug 2026, 22:50217-27
21 Aug 2026, 21:50244-2
21 Aug 2026, 20:54246+138
10 Aug 2026, 14:45108first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,489,250 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.514 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
11 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:1886-1
24 Aug 2026, 06:1787no change
22 Aug 2026, 03:5087no change
22 Aug 2026, 02:5087no change
22 Aug 2026, 01:5087no change
22 Aug 2026, 00:5087no change
21 Aug 2026, 23:5087no change
21 Aug 2026, 22:5087no change
21 Aug 2026, 21:5087no change
21 Aug 2026, 20:5487no change
14 Aug 2026, 06:1787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.