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Climb and Steal from Brainrot Base🧠

Climb and Steal from Brainrot Base🧠

A Roblox experience owned by Funny Babulirot Games!.

RoleplayENbrainrotstealthoffline earnings

Climb and Steal from Brainrot Base🧠 is a roleplay experience created on 2026-03-09. The game has recorded 4,023,470 lifetime visits and 272,684 favorites. Currently, 79 players are active. The title holds an 86% like percentage. The description outlines mechanics involving climbing, stealing, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Climb and Steal from Brainrot Base🧠 1. Climb into the Brainrot Base and snatch a Brainrot! 🤫 2. Outrun the raging Brainrot chasing you! 🏃‍♂️💨 3. Bring them back to your base to stack that cash! 💵 🧠 Your Brainrot earn cash OFFLINE! 💤 Having fun? 👍 Like the game and invite your friends to play! 😄

Last updated by the developer 8 Apr 2026, 10:24 UTC.

79
playing (measured 10 Aug 2026, 14:32 UTC)
4,023,470
lifetime visits
86%
liked (1,493 👍 / 246 👎)
276,587
favourites (68.7 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3266first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,588,082 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:2386no change
14 Aug 2026, 03:2286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.