Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Fight For Brainrots [UPD]

Fight For Brainrots [UPD]

A Roblox experience owned by cooking game.

SurvivalENsurvivalroguelitememe

Fight For Brainrots [UPD] is a survival experience created on 2026-03-14. The game currently has 2 players online. It has accumulated 1,024,259 lifetime visits, 3,704 favorites, and a 96% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Fight The Brainrots! ⚔️ ⚔️ Roll for weapons and build your loadout! 🏃 Dodge and survive waves of Brainrots! 💀 Rack up kills and claim your enemies! 🏠 Place Brainrots in your base to earn money! 🎰 Spin for rare weapons and upgrade your luck! 🌳 Unlock your Skill Tree and grow stronger! ♾️ Can you reach the ultimate Rebirth...?

Last updated by the developer 10 May 2026, 20:18 UTC.

2
playing (measured 10 Aug 2026, 14:03 UTC)
1,024,259
lifetime visits
96%
liked (5,292 👍 / 209 👎)
3,869
favourites (3.8 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Pack
799 R$
Exclusive Weapon Pack
499 R$
VIP (2x Income)
399 R$
Lucky Pass
349 R$
5x Roll Pass
249 R$
Big Backpack
199 R$
Starter Pack
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked14 August 20263 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 18:1896no change
23 Sept 2026, 18:1696no change
13 Sept 2026, 17:3496no change
3 Sept 2026, 17:3296no change
24 Aug 2026, 15:2296no change
14 Aug 2026, 15:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.