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[🍬] Fight Bosses For Brainrots

[🍬] Fight Bosses For Brainrots

A Roblox experience owned by fart nuke.

SimulatorENidlecollectionrebirth

Fight Bosses For Brainrots is a simulator experience created on 2026-03-25. It has 869,948 lifetime visits and 79,495 favorites. Currently, one user is playing. The game holds a 90% like percentage. Players fight bosses to collect Brainrots, build collections, and earn cash. Offline earnings and rebirth mechanics are available for progression.

Description (written by the developer; not a statement by this register)

Welcome to Fight Bosses For Brainrots! 🗡️ 🗡️ Fight bosses and collect rare Brainrots!! 📦 Carry Brainrots back to your base and build your collection! 💸 Place Brainrots on your slots to earn Cash over time! ⚡ Upgrade your damage, carry capacity, and base to grow even faster! 🚀 Rebirth for stronger and unlock bigger CASH multipliers! 🏆 How far can you progress, and can you beat all the bosses??? 👀 REMEMBER: Your Brainrots can even earn OFFLINE CASH while you’re away! 💰🛌

Last updated by the developer 15 Jul 2026, 02:45 UTC.

1
playing (measured 10 Aug 2026, 15:21 UTC)
869,948
lifetime visits
90%
liked (854 👍 / 99 👎)
79,587
favourites (91.5 per 1k visits)
25 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Fight Bosses for Brainrots! · welcome452,154 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:4590no change
14 Aug 2026, 16:3790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.