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Avatar Stores

Avatar Stores

A Roblox experience owned by Vultra.

RoleplayENUGC marketplaceclothing creationeconomy simulation

Description (written by the developer; not a statement by this register)

Avatar Stores is a marketplace game built for UGC and clothing creators! Set up your own store, display your items, and earn Robux from sales made in-game! You MUST make your OWN UGC/clothing to earn from any sales made in this game. How to play: • Claim your store and display your UGC or clothing items (they MUST be made by you to earn Robux). • Browse other creators' stores, try items on, and buy them to own in your Roblox inventory! • Tip your favorite creators and advertise your store across servers with in-game advertisements! Notes: • All purchases go through Roblox. Items will appear in your inventory when you buy them. • Roblox collects a tax on every sale; the price shown is the purchase price, not your final earnings. • Track pending earnings at roblox.com/transactions Have fun selling and shopping! :D

Last updated by the developer 8 Aug 2026, 00:38 UTC.

16
playing (measured 10 Aug 2026, 20:19 UTC)
126,634
lifetime visits
71%
liked (388 👍 / 157 👎)
1,609
favourites (12.7 per 1k visits)
14 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:195first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Billboard Images
275 R$
Store Music
200 R$
Store Painter
150 R$
Invisibility Potion
80 R$
Long Stores
75 R$
Signs
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome91,993 · 81.9% win
Claim · other32,288 · 14.5% win
Purchased! · other2,190 · 0.00% win
Parkour Pro · progression2,173 · 0.00% win
Sold! · other1,033 · 0.00% win
Duck · other201 · 0.00% win
Tipped! · other116 · 0.00% win
Kaboom. · other62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

71737215 August 2026 — 73 % liked25 August 2026 — 71 % liked4 September 2026 — 71 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 10:3171no change
25 Aug 2026, 09:3171-2
15 Aug 2026, 09:3173first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.