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Become A Ninja For Brainrots!

Become A Ninja For Brainrots!

A Roblox experience owned by Jump Productions!.

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Become A Ninja For Brainrots! is an obby experience created on 2026-03-15. It has recorded 697,429 lifetime visits and maintains a 87% like percentage. Currently, 10 players are active. The title holds 1,707 favorites. The description outlines gameplay mechanics including double jumping, collecting items for cash, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Become A Ninja For Brainrots! HOW TO PLAY: 🏙️ Double jump through the sky and land on Islands! 💰 Grab Brainrots and carry them back to your Base to earn Cash! 🚀 Upgrade your Speed & Jump Boost to run faster & jump farther! 😴 Your Brainrots earns Cash offline! 🎊 Updates Every Saturday! 👍 Like the game and join the group!

Last updated by the developer 7 Aug 2026, 16:04 UTC.

10
playing (measured 10 Aug 2026, 16:34 UTC)
697,429
lifetime visits
87%
liked (890 👍 / 133 👎)
1,731
favourites (2.5 per 1k visits)
15 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:343first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Speed Boost!
299 R$
Speed Boost
129 R$
2x Cash Multiplier
99 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:3387no change
14 Aug 2026, 18:3287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.