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[CHOSO] Ryu Ishigori Game

[CHOSO] Ryu Ishigori Game

A Roblox experience owned by Pling Squad.

SimulatorENJujutsu KaisenBeam SimulatorIdle/Grind

[CHOSO] Ryu Ishigori Game is a simulator experience created on 2026-03-16. It currently has 298 players online, 15,588,920 lifetime visits, and 32,480 favorites. The title holds an 88% like percentage. The game features beam mechanics, character unlocks, and rebirth systems within the Jujutsu Kaisen theme.

Description (written by the developer; not a statement by this register)

⚡ Welcome to Ryu Ishigori Game! ⚡ ✨ HOW BIG CAN YOUR BEAM GET? ✨ 🎮 Core Features: 💥 Fire Beams – Tear through everything in your path ⬆️ Upgrade Output – Scale your destruction 🌀 Rebirth – Reset for permanent multipliers 🔮 Unlock Characters – Ryu, Yuta, Uro, Kashimo & Choso 🏆 Leaderboards – Climb the global ranks 💎 STACK YOUR LP Exclusive Rewards Await: 📌 Join the Group and Follow TheoIsTheProYo - More Larping! Simulator, Anime, JJK, Jujutsu Kaisen, Ryu Ishigori, Yuta Okkotsu, Cursed Energy, Beam, Upgrades, Grind, Idle, Funny, Meme, Sorcerer, Power, Manga, Casual, Clickbait, Fan Game, Overpowered, LARP

Last updated by the developer 28 Jul 2026, 17:37 UTC.

96
playing (measured 24 Aug 2026, 05:50 UTC)
15,757,882
lifetime visits
88%
liked (19,345 👍 / 2,703 👎)
33,036
favourites (2.1 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96291193.510 August 2026 — 291 players21 August 2026 — 226 players21 August 2026 — 205 players21 August 2026 — 241 players21 August 2026 — 222 players22 August 2026 — 206 players22 August 2026 — 238 players22 August 2026 — 189 players22 August 2026 — 161 players22 August 2026 — 167 players22 August 2026 — 141 players22 August 2026 — 136 players22 August 2026 — 141 players22 August 2026 — 132 players22 August 2026 — 146 players22 August 2026 — 150 players22 August 2026 — 171 players22 August 2026 — 184 players22 August 2026 — 203 players22 August 2026 — 191 players22 August 2026 — 230 players22 August 2026 — 186 players22 August 2026 — 202 players22 August 2026 — 207 players22 August 2026 — 192 players22 August 2026 — 210 players22 August 2026 — 165 players22 August 2026 — 176 players22 August 2026 — 172 players23 August 2026 — 175 players23 August 2026 — 193 players23 August 2026 — 236 players23 August 2026 — 222 players23 August 2026 — 158 players23 August 2026 — 194 players23 August 2026 — 156 players23 August 2026 — 146 players23 August 2026 — 150 players23 August 2026 — 166 players23 August 2026 — 161 players23 August 2026 — 177 players23 August 2026 — 197 players23 August 2026 — 221 players23 August 2026 — 207 players23 August 2026 — 235 players23 August 2026 — 227 players23 August 2026 — 258 players23 August 2026 — 223 players23 August 2026 — 257 players23 August 2026 — 256 players23 August 2026 — 187 players23 August 2026 — 211 players23 August 2026 — 174 players24 August 2026 — 163 players24 August 2026 — 159 players24 August 2026 — 139 players24 August 2026 — 102 players24 August 2026 — 114 players24 August 2026 — 96 players10 August 202624 August 2026
59 measurements spanning 14 days, net -195. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–320 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 59
Measured (UTC)PlayersChange
24 Aug 2026, 05:5096-18
24 Aug 2026, 04:50114+12
24 Aug 2026, 03:50102-37
24 Aug 2026, 02:50139-20
24 Aug 2026, 01:50159-4
24 Aug 2026, 00:50163-11
23 Aug 2026, 23:50174-37
23 Aug 2026, 22:50211+24
23 Aug 2026, 21:50187-69
23 Aug 2026, 20:50256-1
23 Aug 2026, 19:50257+34
23 Aug 2026, 18:50223-35
23 Aug 2026, 17:50258+31
23 Aug 2026, 16:50227-8
23 Aug 2026, 15:50235+28
23 Aug 2026, 14:50207-14
23 Aug 2026, 13:50221+24
23 Aug 2026, 12:50197+20
23 Aug 2026, 11:50177+16
23 Aug 2026, 10:50161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Auto Rebirth
139 R$
2x Larp Points Gain [SALE]
119 R$
Auto Buy
99 R$
Auto Larp [SALE]
79 R$
Custom Beam Color
49 R$
3x Speed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

"Sweet!" · other137,032 · 5.8% win
"Words are unnecessary!" · other38,277 · 2.4% win
"This is what dessert is like!" · other637 · 0.00% win
"At this point..." · other129 · 0.00% win
"I'm full." · other37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8813 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked24 August 2026 — 88 % liked24 August 2026 — 88 % liked24 August 2026 — 88 % liked24 August 2026 — 88 % liked24 August 2026 — 88 % liked24 August 2026 — 88 % liked13 August 202624 August 2026
60 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 60
Measured (UTC)% likedChange
24 Aug 2026, 05:5088no change
24 Aug 2026, 04:5088no change
24 Aug 2026, 03:5088no change
24 Aug 2026, 02:5088no change
24 Aug 2026, 01:5088no change
24 Aug 2026, 00:5088no change
23 Aug 2026, 23:5088no change
23 Aug 2026, 22:5088no change
23 Aug 2026, 21:5088no change
23 Aug 2026, 20:5088no change
23 Aug 2026, 19:5088no change
23 Aug 2026, 18:5088no change
23 Aug 2026, 17:5088no change
23 Aug 2026, 17:3888no change
23 Aug 2026, 16:5088no change
23 Aug 2026, 15:5088no change
23 Aug 2026, 14:5088no change
23 Aug 2026, 13:5088no change
23 Aug 2026, 12:5088no change
23 Aug 2026, 11:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.