Naoya Game
A Roblox experience owned by Rip_Trev.
ObbyENspeed runningphysics-basedupgrade mechanics
Naoya Game is an obby experience created on 2026-02-10. It currently has 16 players and 3,890,530 lifetime visits. The game holds 10,052 favorites and a 65% like percentage. Players use projection sorcery to accelerate, crashing into walls to earn Die Money for upgrades to speed, acceleration, and strength.
Description (written by the developer; not a statement by this register)
Through Projection Sorcery, your character accelerates the longer you remain in motion. Starting at a base speed of 16, your goal is to push your velocity to its current limit.. The objective is to crash into walls to convert your accumulated speed into Die Money. Upon reaching your maximum speed, a countdown timer will activate. When the countdowns end you die. Die Money can be spent on three upgrade categories: Speed, Acceleration, and Strength. Speed: Increases your maximum velocity up to 300. Acceleration: Reduces the time required to reach your maximum speed. Strength: Reaching level 5 grants a 20-second extension to the death timer. Controls: [E] - Unique Ability Advanced movement and passives allow players to surpass the standard speed cap, reaching velocities of 500 or more.
Last updated by the developer 18 Jun 2026, 15:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:38 | 30 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 03:35 | 65 | no change |
| 14 Aug 2026, 03:35 | 65 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.