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🏔️K2 CLIMBING SIMULATOR

🏔️K2 CLIMBING SIMULATOR

A Roblox experience owned by 14PEAKS STUDIOS.

SimulatorENmountaineeringsimulationco-op

🏔️K2 CLIMBING SIMULATOR is a simulator experience created on 2026-03-17. It records 40,897,818 lifetime visits and 532 concurrent players. The title holds 237,493 favorites and maintains an 81% like percentage. The description highlights a solo or group climbing challenge on a true-scale K2 terrain.

Description (written by the developer; not a statement by this register)

🏔️ Can you conquer the "Savage Mountain", the second highest mountain in the world after Everest, with your friends, or do you dare to do it solo? ❄️ The air is thin, the weather is unforgiving and the mountain does not care for your survival. Do you have the grit to reach the summit? ⛰️ Experience the true, terrifying immensity of K2. The terrain is meticulously modeled to true scale, every step, every camp, and every ridge will test your endurance. 👍 Give the game a like and join to the group if you want to see more and stay updated! 🕹️ CONTROLS: "FOR OPTIMUM CLIMBING EXPERIENCE, USE CLIMBING CAMERA ( PRESS CTRL ) OR FIRST PERSON CAMERA." F - Interaction G - Get Up Left CTRL - Shift Lock Camera (Third Person Camera) CapsLock - Shift Lock Shoulder Switch Shift - Run C - Wipe Screen Click on player for Player info and rope attach request 🎮 CONSOLE CONTROLS R2 - CLIMBING L3 - SPRINT X - JUMP Y - Wipe Screen Please keep in mind that the game is still in BETA.

Last updated by the developer 24 Oct 2026, 11:16 UTC.

595
playing (measured 25 Oct 2026, 22:50 UTC)
41,201,733
lifetime visits
81%
liked (69,339 👍 / 15,946 👎)
239,401
favourites (5.8 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2231,180701.55955 October 202625 October 2026
500 measurements spanning 21 days, net +188. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–1,324 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
25 Oct 2026, 22:50595-116
25 Oct 2026, 21:50711-111
25 Oct 2026, 20:50822-21
25 Oct 2026, 19:50843+54
25 Oct 2026, 18:50789-9
25 Oct 2026, 17:50798-21
25 Oct 2026, 16:50819+47
25 Oct 2026, 15:50772+75
25 Oct 2026, 14:50697+33
25 Oct 2026, 13:50664+68
25 Oct 2026, 12:50596-2
25 Oct 2026, 11:50598+42
25 Oct 2026, 10:50556+74
25 Oct 2026, 09:50482-15
25 Oct 2026, 08:50497+25
25 Oct 2026, 07:50472+23
25 Oct 2026, 06:50449-76
25 Oct 2026, 05:50525-23
25 Oct 2026, 04:50548+5
25 Oct 2026, 03:50543first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter
700 R$
Search and Rescue
639 R$
[NEW] Helicopter Pilot
549 R$
Parachute
399 R$
Night Vision
239 R$
More Backpacks
79 R$
Rappel
69 R$
Medkit
49 R$
Binoculars
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BETA TESTER · other16,842,453 · 100.0% win
Reached the Summit · progression999,628 · 8.2% win
Reach East Basecamp! · progression48,077 · 1.5% win
Reach South Basecamp! · progression26,690 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8121 August 202625 October 2026
1555 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1555
Measured (UTC)% likedChange
25 Oct 2026, 22:5081no change
25 Oct 2026, 21:5081no change
25 Oct 2026, 20:5081no change
25 Oct 2026, 19:5081no change
25 Oct 2026, 18:5081no change
25 Oct 2026, 17:5081no change
25 Oct 2026, 16:5081no change
25 Oct 2026, 15:5081no change
25 Oct 2026, 14:5081no change
25 Oct 2026, 13:5081no change
25 Oct 2026, 12:5081no change
25 Oct 2026, 11:5081no change
25 Oct 2026, 10:5081no change
25 Oct 2026, 09:5081no change
25 Oct 2026, 08:5081no change
25 Oct 2026, 07:5081no change
25 Oct 2026, 06:5081no change
25 Oct 2026, 05:5081no change
25 Oct 2026, 04:5081no change
25 Oct 2026, 03:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.