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Evomon[Season1]

Evomon[Season1]

A Roblox experience owned by Evomon Devs.

RacingENPet CollectionTurn-based BattleOpen World

Evomon[Season1] is a Roblox experience categorized under racing. Created on March 3, 2026, it has accumulated 127,226,240 lifetime visits and 283,707 favorites. Currently, 15,408 users are playing. The experience holds a 97% like percentage. The description highlights catching, battling, and exploring with Evomons, including shiny variants and multiplayer dungeons.

Description (written by the developer; not a statement by this register)

✨Catch. Battle. Explore. The adventure never ends. Step into a world of wild Evomons and hidden treasures. 💫 Chase Shiny & Sparkle Evomons up to 200+ 🐾 Catch 'em, train 'em, and take on the world ⚔️ Master skills and strategy to dominate every battle 🦄 Ride legendary Evomons wherever you go 👥 Team up with friends and conquer dungeons 📢 Join our community for updates and exclusive codes! 🎁Previous Codes: 2K-LIKES, THXFOR5K, 12klikes, 20000LIKES, 30K-LIKES, EVO60SPARK, EVO120HYPE, 240evoRISE 👍Next code at 400K likes! 🏷Tags: Open World, Pet Collection, Egg Hatching, Multiplayer, Role-playing, Adventure, PVE, Strategy, Turn-based

Last updated by the developer 4 Sept 2026, 09:57 UTC.

10,204
playing (measured 5 Sept 2026, 04:50 UTC)
143,748,213
lifetime visits
97%
liked (298,527 👍 / 8,420 👎)
342,642
favourites (2.4 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7,26822,34114,804.510,20410 August 20265 September 2026
343 measurements spanning 26 days, net -4,769. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 5,007–24,602 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 343
Measured (UTC)PlayersChange
5 Sept 2026, 04:5010,204-406
5 Sept 2026, 03:5010,610+326
5 Sept 2026, 02:5010,284+990
5 Sept 2026, 01:509,294+429
5 Sept 2026, 00:508,865+965
4 Sept 2026, 23:507,900+220
4 Sept 2026, 22:507,680+141
4 Sept 2026, 21:507,539+6
4 Sept 2026, 20:507,533-129
4 Sept 2026, 19:507,662-679
4 Sept 2026, 18:508,341-363
4 Sept 2026, 17:508,704-506
4 Sept 2026, 16:509,210-605
4 Sept 2026, 15:509,815-648
4 Sept 2026, 14:5010,463-226
4 Sept 2026, 13:5010,689+430
4 Sept 2026, 12:5010,259+911
4 Sept 2026, 11:509,348+647
4 Sept 2026, 10:508,701-143
4 Sept 2026, 09:508,844first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Level Reward
499 R$
VIP
399 R$
2x Battle Speed
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 20265 September 2026
343 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 343
Measured (UTC)% likedChange
5 Sept 2026, 04:5097no change
5 Sept 2026, 03:5097no change
5 Sept 2026, 02:5097no change
5 Sept 2026, 01:5097no change
5 Sept 2026, 00:5097no change
4 Sept 2026, 23:5097no change
4 Sept 2026, 22:5097no change
4 Sept 2026, 21:5097no change
4 Sept 2026, 20:5097no change
4 Sept 2026, 19:5097no change
4 Sept 2026, 18:5097no change
4 Sept 2026, 17:5097no change
4 Sept 2026, 16:5097no change
4 Sept 2026, 15:5097no change
4 Sept 2026, 14:5097no change
4 Sept 2026, 13:5097no change
4 Sept 2026, 12:5097no change
4 Sept 2026, 11:5097no change
4 Sept 2026, 10:5097no change
4 Sept 2026, 09:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.