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[Weekend update!] Fight to Evolve ⭐

[Weekend update!] Fight to Evolve ⭐

A Roblox experience owned by Burning Bench Studios.

Fighting & PvPENcreature collectionarena combatevolution mechanics

Fight to Evolve ⭐ is a fighting-pvp Roblox experience created on 2026-03-20. The game currently has 8 players online. It has accumulated 1,938,589 lifetime visits, 7,340 favorites, and maintains an 89% like percentage. The description highlights weekly updates, token earnings, creature unlocking, and arena domination mechanics.

Description (written by the developer; not a statement by this register)

🔥 Welcome to Fight to Evolve🔥 🔥 Update every Saturday or Sunday🔥 💎 Earn tokens from battles 🐉 Unlock stronger and rarer creatures 🏆 Dominate the arena and climb to the top Every fight matters. Every win makes you stronger. ⚡ 🆕 Latest Update: 🐸 New creature released: Wacker ⚖️ Balance changes & combat improvements 🐛 Bug fixes for smoother gameplay

Last updated by the developer 24 Jul 2026, 07:22 UTC.

8
playing (measured 10 Aug 2026, 15:17 UTC)
1,938,589
lifetime visits
89%
liked (4,818 👍 / 599 👎)
7,367
favourites (3.8 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:174first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Moby
399 R$
Abyssor
399 R$
2x Token
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:3189no change
24 Aug 2026, 09:4989no change
14 Aug 2026, 09:4889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.