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[NOW] Catch a Monster

[NOW] Catch a Monster

A Roblox experience owned by LDS II.

RacingENmonster collectionpet hatchingbattle RPG

[NOW] Catch a Monster is a racing experience created on 2025-11-10. It has 432,374,656 lifetime visits and 9,994 concurrent players. The game holds 589,788 favorites and a 98% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Catch a Monster! How to Play: ⚔️ Defeat wild monsters in battle 🔮 Capture them and collect them! ⭐ Discover and collect higher-rank pets 🥚 Find rare eggs and hatch new companions 💰 Earn coins and grow your squad! 🔥 Show off your strongest monsters! 👍 Like the game and join our group!

Last updated by the developer 4 Sept 2026, 13:58 UTC.

6,086
playing (measured 5 Sept 2026, 05:50 UTC)
445,367,908
lifetime visits
98%
liked (531,789 👍 / 11,698 👎)
596,450
favourites (1.3 per 1k visits)
10 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,83512,1457,9906,08610 August 20265 September 2026
344 measurements spanning 26 days, net -4,993. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2,589–13,392 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 344
Measured (UTC)PlayersChange
5 Sept 2026, 05:506,086-53
5 Sept 2026, 04:506,139-106
5 Sept 2026, 03:506,245+22
5 Sept 2026, 02:506,223+66
5 Sept 2026, 01:506,157-113
5 Sept 2026, 00:506,270+67
4 Sept 2026, 23:506,203-165
4 Sept 2026, 22:506,368+175
4 Sept 2026, 21:506,193+51
4 Sept 2026, 20:506,142-18
4 Sept 2026, 19:506,160-118
4 Sept 2026, 18:506,278-191
4 Sept 2026, 17:506,469-187
4 Sept 2026, 16:506,656-589
4 Sept 2026, 15:507,245-2,674
4 Sept 2026, 14:509,919+578
4 Sept 2026, 13:509,341+3,661
4 Sept 2026, 12:505,680+519
4 Sept 2026, 11:505,161+15
4 Sept 2026, 10:505,146first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#83 Top revisited

Growth

4490678321 August 20265 September 2026
215 measurements spanning 14 days, net +15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–97 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 215
Measured (UTC)Rank on Top revisitedChange
5 Sept 2026, 05:2583no change
5 Sept 2026, 04:2583no change
5 Sept 2026, 03:2583no change
5 Sept 2026, 02:2583no change
5 Sept 2026, 01:2583no change
5 Sept 2026, 00:2583no change
4 Sept 2026, 23:2583no change
4 Sept 2026, 22:2583no change
4 Sept 2026, 21:2583no change
4 Sept 2026, 20:2583no change
4 Sept 2026, 19:2583no change
4 Sept 2026, 18:2583no change
4 Sept 2026, 17:2583no change
4 Sept 2026, 16:2583+3
4 Sept 2026, 15:2580no change
4 Sept 2026, 14:2580no change
4 Sept 2026, 13:2580no change
4 Sept 2026, 12:2580no change
4 Sept 2026, 11:2580no change
4 Sept 2026, 10:2580first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Ultra Luck
999 R$
2xEXP
799 R$
Super Luck
599 R$
Luck+100%
299 R$
VIP
199 R$
Super petInventory
159 R$
Pet Inventory Increase
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 20265 September 2026
345 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 345
Measured (UTC)% likedChange
5 Sept 2026, 05:5098no change
5 Sept 2026, 04:5098no change
5 Sept 2026, 03:5098no change
5 Sept 2026, 02:5098no change
5 Sept 2026, 01:5098no change
5 Sept 2026, 00:5098no change
4 Sept 2026, 23:5098no change
4 Sept 2026, 22:5098no change
4 Sept 2026, 21:5098no change
4 Sept 2026, 20:5098no change
4 Sept 2026, 19:5098no change
4 Sept 2026, 18:5098no change
4 Sept 2026, 17:5098no change
4 Sept 2026, 16:5098no change
4 Sept 2026, 15:5098no change
4 Sept 2026, 14:5098no change
4 Sept 2026, 13:5098no change
4 Sept 2026, 12:5098no change
4 Sept 2026, 11:5098no change
4 Sept 2026, 10:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

1,184,727
YouTube views across 21 matched videos

Most-viewed match: “Starting Over as NOOB with OP SECRET in Catch a Monster! (Roblox)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 25 Aug 2026, 03:20 UTC.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.