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[UPD 5] Timebomb Ultimate 💣💥

[UPD 5] Timebomb Ultimate 💣💥

A Roblox experience owned by Bomb Tick.

MinigamesENbomb passingminigamecosmetics

[UPD 5] Timebomb Ultimate is a minigame created on 2026-03-21. It records 613 concurrent players and 39,152,428 lifetime visits. The experience holds 62,445 favorites and maintains an 85% like percentage. Players pass a bomb within 15 seconds to avoid explosion. The game remains in beta status with active code redemption features available for users.

Description (written by the developer; not a statement by this register)

Welcome to Timebomb Ultimate! The game is still beta, if you experience bugs, please report them in our official community server located under Social Links. 👍Like + ⭐Favorite for more updates! To ensure the best possible experience, please ensure that you are in a server with the lowest ping possible. CURRENT ACTIVE CODES: UPDATE5 BUGSQUASH NOMOREDELAYS THANKSFOR1MILMEMBERS THANKSFOR15MILVISITS FREECOINS TIMEBOMB CHECK THE GROUP FOR MORE! How to Play: 💣 You have 15 seconds to pass the bomb before it explodes! 🏃 Touch another player to pass the bomb and stay alive! 🗺️ The map changes every 15 minutes so explore the different maps! Abilities & Shops: 🛒 Buy powerful abilities and cool cosmetics in the shop ⚡ Use abilities to escape, trick others, or survive longer! Tips: 🔥 Find different strategies and juke your enemies! 🧠 Use your abilities wisely 😈 Trick other players & break their ankles! Good luck… and don’t explode 💣💥

Last updated by the developer 6 Aug 2026, 00:26 UTC.

300
playing (measured 26 Aug 2026, 07:50 UTC)
39,794,942
lifetime visits
85%
liked (42,002 👍 / 7,662 👎)
63,519
favourites (1.6 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

244677460.530010 August 202626 August 2026
109 measurements spanning 16 days, net -377. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 179–742 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 109
Measured (UTC)PlayersChange
26 Aug 2026, 07:50300+37
26 Aug 2026, 06:50263+11
26 Aug 2026, 05:50252-5
26 Aug 2026, 04:50257-19
26 Aug 2026, 03:50276-34
26 Aug 2026, 02:50310-65
26 Aug 2026, 01:50375-21
26 Aug 2026, 00:50396+69
25 Aug 2026, 23:50327-14
25 Aug 2026, 22:50341-32
25 Aug 2026, 21:50373+1
25 Aug 2026, 20:50372+9
25 Aug 2026, 19:50363-76
25 Aug 2026, 18:50439-8
25 Aug 2026, 17:50447+37
25 Aug 2026, 16:50410+10
25 Aug 2026, 15:50400-53
25 Aug 2026, 14:50453-42
25 Aug 2026, 13:50495-9
25 Aug 2026, 12:50504first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Dash
249 R$
Nuke Bomb
199 R$
VIP
199 R$
2x Coins
199 R$
Rainbow Bomb
149 R$
Mega Dash
99 R$
Fast Spin
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Timebomb Ultimate! · welcome12,010,255 · 53.9% win
First Blood · other9,239,731 · 36.4% win
Clocked In · other5,432,956 · 21.3% win
Amateur Bomber · other3,504,499 · 13.3% win
Anklebreaker · other3,287,564 · 13.2% win
Time Flies · other2,684,752 · 12.2% win
Pleasant Addiction · other1,492,400 · 8.4% win
One More Game · other392,962 · 4.6% win
Destructive Bomber · other286,219 · 3.4% win
Professional Ankle Breaker · other230,324 · 2.6% win
Fully Immersed · other116,023 · 2.2% win
No Lifer · other6,206 · 0.30% win
Bombing Machine · other3,204 · 0.10% win
Ultimate Ankle Breaker · other1,733 · 0.10% win
Lost Track Of Time1,559 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8521 August 202626 August 2026
109 measurements spanning 4 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 109
Measured (UTC)% likedChange
26 Aug 2026, 07:5085no change
26 Aug 2026, 06:5085no change
26 Aug 2026, 05:5085no change
26 Aug 2026, 04:5085no change
26 Aug 2026, 03:5085no change
26 Aug 2026, 02:5085no change
26 Aug 2026, 01:5085no change
26 Aug 2026, 00:5085no change
25 Aug 2026, 23:5085no change
25 Aug 2026, 22:5085no change
25 Aug 2026, 21:5085no change
25 Aug 2026, 20:5085no change
25 Aug 2026, 19:5085no change
25 Aug 2026, 18:5085no change
25 Aug 2026, 17:5085no change
25 Aug 2026, 16:5085no change
25 Aug 2026, 15:5085no change
25 Aug 2026, 14:5085no change
25 Aug 2026, 13:5085no change
25 Aug 2026, 12:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.