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Muscle Training 💪

Muscle Training 💪

A Roblox experience owned by Smiffy Studio.

SimulatorENstrength trainingpet collectionleaderboards

Muscle Training 💪 is a simulator experience created on 2026-03-21. It currently has 2 players online. The game has accumulated 1,001,996 lifetime visits, 29,718 favorites, and a 76% like percentage. The description indicates gameplay involves gaining strength, collecting pets, and unlocking worlds.

Description (written by the developer; not a statement by this register)

Welcome to Muscle Training 💪 Become the STRONGEST! New Code: RELEASE Next Code at 1,000 Likes 👍 How to play: 🏋️ Gain Strength 🐶 Collect Pets 🏆 Be On The Leaderboards 🔥 Destroy your Bully 🌎 Unlock New Worlds and New Weapons!

Last updated by the developer 6 Apr 2026, 05:53 UTC.

2
playing (measured 11 Aug 2026, 06:53 UTC)
1,001,996
lifetime visits
78%
liked (297 👍 / 83 👎)
33,785
favourites (33.7 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:531first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
15 R$
Ultra Lucky
15 R$
Super Lucky
10 R$
Starter Pack
9 R$
Fast Roll
9 R$
Auto Roll
9 R$
x2 Cash
9 R$
x8 Hatch
9 R$
Extra Henchmen
9 R$
x2 Stamina
9 R$
x2 Power
9 R$
x3 Hatch
5 R$
Lucky
5 R$
+100 Storage
5 R$
Fast Open
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 1 · progression763,663 · 100.0% win
Welcome! · welcome763,643 · 100.0% win
First Henchman · other76,553 · 25.6% win
First Weapon · collection46,435 · 13.0% win
World 2 · progression9,991 · 4.2% win
World 3 · progression1,953 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

76787714 August 2026 — 76 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked13 September 2026 — 78 % liked23 September 2026 — 78 % liked3 October 2026 — 78 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:3578no change
13 Oct 2026, 18:3378no change
3 Oct 2026, 18:3278no change
23 Sept 2026, 18:2378no change
13 Sept 2026, 17:4678+1
3 Sept 2026, 17:3877no change
24 Aug 2026, 15:3677+1
14 Aug 2026, 15:3576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.