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Stomp for Brainrots

Stomp for Brainrots

A Roblox experience owned by simply games...

Clicker & idleENbrainrot memeclicker/idlestomping mechanic

Stomp for Brainrots is a clicker-idle Roblox experience created on 2026-03-22. The game currently has 2 players online and 4,426 favorites. It has accumulated 2,033,570 lifetime visits and maintains a 96% like percentage. The description indicates gameplay involves stomping to discover Brainrots, upgrading power, and earning offline cash.

Description (written by the developer; not a statement by this register)

Welcome to Stomp For Brainrots! 🦶💥 👟 Stomp the ground and discover rare Brainrots! 💥 The harder you stomp, the rarer the Brainrots you'll find! 💰 Upgrade your Brainrots to earn more Cash 🦵 Stomp harder to find higher rarity Brainrots ⚡ Upgrade your Stomp Power to unlock new zones and multiply your progress 🕳️ How hard can you stomp… and can you unlock the Secret Brainrots buried at the deepest level? 🤫 💤 REMEMBER, Your Brainrots Earn OFFLINE CASH! 💸

Last updated by the developer 8 Aug 2026, 09:25 UTC.

2
playing (measured 10 Aug 2026, 14:52 UTC)
2,033,570
lifetime visits
96%
liked (4,200 👍 / 172 👎)
4,695
favourites (2.3 per 1k visits)
22 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:522first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 12:1996no change
3 Oct 2026, 12:1896no change
23 Sept 2026, 12:1796no change
13 Sept 2026, 12:0796no change
3 Sept 2026, 12:0696no change
24 Aug 2026, 09:2196no change
14 Aug 2026, 09:1996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.