Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Mine for Brainrot! ⛏️

[UPD] Mine for Brainrot! ⛏️

A Roblox experience owned by Mondials.

TycoonENincrementalclickeroffline-earnings

[UPD] Mine for Brainrot! ⛏️ is a tycoon experience created on 2026-03-25. It has 2,423,071 lifetime visits and 149,595 favorites. Currently, 58 players are active. The game holds a 90% like percentage. It supports PC, mobile, tablet, and console platforms with full controller compatibility.

Description (written by the developer; not a statement by this register)

⛏️ Buy and upgrade your PICKAXES! 🧱 Smash through walls and collect BRAINROTS! 💰 Level up your Brainrots to earn MORE CASH! ⚡ Upgrade your power to break walls FASTER! 💤 Your Brainrots earn cash OFFLINE! PREMIUM PLAYERS GET +10% Cash 👍 Like the game and join the group for MORE UPDATES! 🖥️ Play on PC, mobile, tablet, or console — full controller support included.

Last updated by the developer 21 Jun 2026, 00:05 UTC.

58
playing (measured 10 Aug 2026, 14:02 UTC)
2,423,071
lifetime visits
90%
liked (1,478 👍 / 158 👎)
154,517
favourites (63.8 per 1k visits)
25 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
2x Speed [FOREVER]
159 R$
Double Money! [FOREVER]
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:5090no change
24 Aug 2026, 07:4990no change
14 Aug 2026, 07:4890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.