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[💎] Spleef Duels 🏆

[💎] Spleef Duels 🏆

A Roblox experience owned by Spleef Duels.

MinigamesENspleefranked pvpminigame

[💎] Spleef Duels 🏆 is a minigame experience created on 2026-03-22. It currently has 19 players online. The game has accumulated 1,750,923 lifetime visits, 6,257 favorites, and an 88% like percentage.

Description (written by the developer; not a statement by this register)

⚡ Break the floor under your enemies 🏆 Last one alive wins! 🎉 RANKED IS HERE • RANKED FFA • ELO Leaderboard and Titles • Rewards for top ranking players 🎮 CONTROLS: BREAK BLOCK - Left Click / Hold "Break" / R2 USE ABILITY - Q / Tap "Ability" / Button Y 📱 Playable on Desktop, Phones, Tablets, & Consoles! 👍 Like the game and join our group for a FREE daily luckyblock! tags: spleef, duels, minigame, battle, pvp, multiplayer, trading, rng, abilities, survival, action, mobile, console, xbox, ps5, playstation

Last updated by the developer 23 Jul 2026, 21:24 UTC.

19
playing (measured 10 Aug 2026, 19:04 UTC)
1,750,923
lifetime visits
88%
liked (5,896 👍 / 804 👎)
6,448
favourites (3.7 per 1k visits)
22 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0429first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
298 R$
Double Coins
189 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

F · other843,732 · 100.0% win
E · other843,300 · 100.0% win
E · other842,821 · 100.0% win
L · other842,625 · 100.0% win
P · other842,419 · 100.0% win
S · other842,156 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:1888no change
24 Aug 2026, 10:5388no change
14 Aug 2026, 10:5388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.