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[V13] Blox Loot

[V13] Blox Loot

A Roblox experience owned by Be Diao Studio.

RacingENswamplootleveling

Tagged racing, though its update notes describe new areas, equipment sets, and monsters, Blox Loot was created in 2026. It has 61.1 million visits and 55,008 favorites. The like rate is 85 percent, and 1,905 players are in at the moment.

Description (written by the developer; not a statement by this register)

Update V13 - New area: Swamp - New equipment: Black Swamp set,Blood Erosion set,Magician set - New Monster: Frog,Crocodile,Swamp Skeleton,Witch,Illusionist How to play: 🧟 Beat monsters and get loot ⚔️ Equip powerful weapon and armor ⭐ Level up and assign stat points

Last updated by the developer 15 Aug 2026, 10:01 UTC.

1,230
playing (measured 26 Oct 2026, 03:50 UTC)
63,069,852
lifetime visits
85%
liked (23,496 👍 / 4,029 👎)
57,796
favourites (0.9 per 1k visits)
24 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6742,7271,700.51,2305 October 202626 October 2026
500 measurements spanning 21 days, net -24. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 366–3,035 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 03:501,230+63
26 Oct 2026, 02:501,167-89
26 Oct 2026, 01:501,256+33
26 Oct 2026, 00:501,223+21
25 Oct 2026, 23:501,202-96
25 Oct 2026, 22:501,298-50
25 Oct 2026, 21:501,348-150
25 Oct 2026, 20:501,498-384
25 Oct 2026, 19:501,882-183
25 Oct 2026, 18:502,065-270
25 Oct 2026, 17:502,335-159
25 Oct 2026, 16:502,494-56
25 Oct 2026, 15:502,550-133
25 Oct 2026, 14:502,683-43
25 Oct 2026, 13:502,726+99
25 Oct 2026, 12:502,627+186
25 Oct 2026, 11:502,441+132
25 Oct 2026, 10:502,309-43
25 Oct 2026, 09:502,352-95
25 Oct 2026, 08:502,447first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Attack x2
349 R$
Health x2
299 R$
Exp x2
199 R$
Speed x2
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858685.521 August 202626 October 2026
1554 measurements spanning 65 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1554
Measured (UTC)% likedChange
26 Oct 2026, 03:5085no change
26 Oct 2026, 02:5085no change
26 Oct 2026, 01:5085no change
26 Oct 2026, 00:5085no change
25 Oct 2026, 23:5085no change
25 Oct 2026, 22:5085no change
25 Oct 2026, 21:5085no change
25 Oct 2026, 20:5085no change
25 Oct 2026, 19:5085no change
25 Oct 2026, 18:5085no change
25 Oct 2026, 17:5085no change
25 Oct 2026, 16:5085no change
25 Oct 2026, 15:5085no change
25 Oct 2026, 14:5085no change
25 Oct 2026, 13:5085no change
25 Oct 2026, 12:5085no change
25 Oct 2026, 11:5085no change
25 Oct 2026, 10:5085no change
25 Oct 2026, 09:5085no change
25 Oct 2026, 08:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.