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[🍍] Nuke for Brainrot

[🍍] Nuke for Brainrot

A Roblox experience owned by Future Trash 2.

SimulatorENmemesbase-defenseclicker

[🍍] Nuke for Brainrot is a simulator experience created on 2026-04-10. The game records 58,703,796 lifetime visits and 66,014 favorites. Currently, 619 players engage with the title. User sentiment reflects an 82% like percentage. The experience focuses on mechanics involving nukes, brainrots, and base upgrades within the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to Nuke for Brainrots! ☢️ 1. Use your Nukes to destroy walls and get Brainrots! 2. Watch out for 67! 3. Bring brainrots back to your base to earn Cash! 💵 4. Upgrade your nuke power, walkspeed & get new nukes. Don’t forget to hit the thumbs up! 👍

Last updated by the developer 27 Jun 2026, 14:50 UTC.

270
playing (measured 5 Sept 2026, 00:50 UTC)
59,740,148
lifetime visits
82%
liked (18,343 👍 / 3,937 👎)
67,505
favourites (1.1 per 1k visits)
10 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

170717443.527010 August 20265 September 2026
339 measurements spanning 25 days, net -307. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–799 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 339
Measured (UTC)PlayersChange
5 Sept 2026, 00:50270+57
4 Sept 2026, 23:50213-7
4 Sept 2026, 22:50220+37
4 Sept 2026, 21:50183-23
4 Sept 2026, 20:50206-56
4 Sept 2026, 19:50262-9
4 Sept 2026, 18:50271-44
4 Sept 2026, 17:50315-3
4 Sept 2026, 16:50318-74
4 Sept 2026, 15:50392-54
4 Sept 2026, 14:50446-43
4 Sept 2026, 13:50489+43
4 Sept 2026, 12:50446-1
4 Sept 2026, 11:50447+26
4 Sept 2026, 10:50421+10
4 Sept 2026, 09:50411+9
4 Sept 2026, 08:50402+54
4 Sept 2026, 07:50348+8
4 Sept 2026, 06:50340+29
4 Sept 2026, 05:50311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
2x Cash
99 R$
Collect All
49 R$
2x Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 20265 September 2026
338 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 338
Measured (UTC)% likedChange
5 Sept 2026, 00:5082no change
4 Sept 2026, 23:5082no change
4 Sept 2026, 22:5082no change
4 Sept 2026, 21:5082no change
4 Sept 2026, 20:5082no change
4 Sept 2026, 19:5082no change
4 Sept 2026, 18:5082no change
4 Sept 2026, 17:5082no change
4 Sept 2026, 16:5082no change
4 Sept 2026, 15:5082no change
4 Sept 2026, 14:5082no change
4 Sept 2026, 13:5082no change
4 Sept 2026, 12:5082no change
4 Sept 2026, 11:5082no change
4 Sept 2026, 10:5082no change
4 Sept 2026, 09:5082no change
4 Sept 2026, 08:5082no change
4 Sept 2026, 07:5082no change
4 Sept 2026, 06:5082no change
4 Sept 2026, 05:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.