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Climb Scary Socrates Tower

Climb Scary Socrates Tower

A Roblox experience owned by Scary Tower Games.

HorrorENhorrortower climbsurvival

Climb Scary Socrates Tower is a horror experience created on 2026-04-01. It records 1,075,061 lifetime visits and 106,204 favorites. Currently, five users are playing. The title holds a 74% like percentage. The description features a character named Socrates who haunts vertical corridors. Players must ascend levels while evading this entity to reach the summit.

Description (written by the developer; not a statement by this register)

👋 Welcome to Climb Scary Socrates Tower ❓ Can you reach the top without being eaten? (I don't think so.) Join the group for free BAT! https://www.roblox.com/communities/300088521 🛠️ Next Update: ❓ 👻 An eternal seeker known as "Socrates" haunts the vertical corridors of this monolithic tower, pacing its heights in a restless pursuit of truth. As a traveler of the mind, you must ascend each level while evading his relentless interrogations to survive—for every floor reveals a more challenging manifestation of the Great Questioner that you must intellectually transcend to reach the summit. 🤓 "If your power is being good at climbing towers, then who are you without completing it?" Tags: Socrates, Horror, Scary, Survival, Tower, Climb Scary, Philosopher, Ancient Philosopher, Greek

Last updated by the developer 14 Jun 2026, 04:00 UTC.

5
playing (measured 10 Aug 2026, 14:00 UTC)
1,075,061
lifetime visits
74%
liked (526 👍 / 188 👎)
108,835
favourites (101.2 per 1k visits)
1 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Golden Carpet
359 R$
Infinite Tasers
359 R$
Speed Coil
99 R$
Gravity Coil
99 R$
Socrates Slap
67 R$
[OP] Default Slap
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome756,520 · 100.0% win
Marble Tiles · other702,654 · 100.0% win
Brick Tiles · collection395,760 · 100.0% win
Broken Metal · other253,145 · 56.2% win
Grassy · other136,827 · 30.9% win
Dirty Scratches · other79,704 · 16.0% win
Raw Floor · other49,261 · 10.7% win
End · progression32,495 · 8.1% win
Secret Room · secret3,327 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:0674no change
24 Aug 2026, 15:0474no change
14 Aug 2026, 15:0474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.