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[ Godzilla 2014 ] Kaiju Alpha

[ Godzilla 2014 ] Kaiju Alpha

A Roblox experience owned by SULU KAKA.

Fighting & PvPENkaijugodzillacombat

[ Godzilla 2014 ] Kaiju Alpha is a fighting-pvp experience created on 2026-03-27. It currently has 7,526 players and 80,154,897 lifetime visits. The game holds 165,082 favorites and maintains a 95% like percentage.

Description (written by the developer; not a statement by this register)

🔥 NEW UPDATE 43🔥 - Reworked Female Muto - Added 5 more skins - Removed x2 exp 🕹CONTROL: 1 - Skill 1 2 - Skill 2 3 - Skill 3 4 - Skill 4 5 - Skill 5 R - Roar 1 T - Roar 2 ⭐ Favorite the game to never miss new updates! 👥 Join the group to get news and exclusive events!8

Last updated by the developer 21 Aug 2026, 17:18 UTC.

0
playing (measured 21 Aug 2026, 20:54 UTC)
81,218,663
lifetime visits
95%
liked (120,133 👍 / 6,583 👎)
170,902
favourites (2.1 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

010,1595,079.510 August 2026 — 10,159 players21 August 2026 — 0 players10 August 202621 August 2026
2 measurements spanning 11 days, net -10,159. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:540-10,159
10 Aug 2026, 14:0810,159first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

NEW PLAYER · welcome5,315,479 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3495no change
23 Aug 2026, 13:3295no change
21 Aug 2026, 20:5495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.