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Be a Devil Fruit! 😈

Be a Devil Fruit! 😈

A Roblox experience owned by be a new group member.

SimulatorENDevil FruitsIdle/EarnLuck Block

Be a Devil Fruit! 😈 is a simulator experience created on 2026-03-27. The game has accumulated 3,853,802 lifetime visits and holds 158,591 favorites. Currently, 31 users are playing. The title maintains a 96% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Welcome to Be a Devil Fruit! UPDATES EVERY SATURDAY! ⛰️ Travel to other locations for better luck! ❓ Wait for the guards to spin the Luck Block! 🏃 Run back to your base before they catch you! 💸 Collect fruits to earn money! 💤 Your fruits earn money while you're offline! Remember to like and favorite the game for updates! 👍⭐

Last updated by the developer 30 Jul 2026, 01:16 UTC.

31
playing (measured 10 Aug 2026, 15:35 UTC)
3,853,802
lifetime visits
96%
liked (16,978 👍 / 687 👎)
162,294
favourites (42.1 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3529first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑 ULTRA VIP [PERMAMENT] [BEST VALUE]
399 R$
[25% OFF] 2X LUCK
299 R$
💵 2X CASH [BEST VALUE] [OP]
199 R$
🔥 SECRET PACK [BEST VALUE] [OP]
199 R$
👑 VIP [BEST VALUE] [OP]
99 R$
🔥 Pro Pack [BEST VALUE] [OP]
67 R$
🔥 Starter Pack [BEST VALUE] [OP]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,800,011 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:4596no change
14 Aug 2026, 03:4596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.