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Break Floors for Brainrots

Break Floors for Brainrots

A Roblox experience owned by Super Happy Brick Studios.

TycoonENincrementalclickerbrainrot meme

Break Floors for Brainrots is a tycoon experience created on March 27, 2026. The game currently has 3 players online and 1,796 favorites. It has accumulated 542,364 lifetime visits with an 82% like percentage. Players upgrade weight and brainrots to access deeper floors and earn offline cash.

Description (written by the developer; not a statement by this register)

Welcome to Break Floors for Brainrots 💪 👍 Like the game and join the group for updates! Get heavier to break through floors and discover rare Brainrots! ⚡ The heavier you get, the rarer the Brainrots you'll find! 🔧 Upgrade your Brainrots to earn more Cash 💎 Gain more weight to reach deeper floors with higher rarity Brainrots 🚀 Upgrade your Weight Power to unlock new floor layers and multiply your progress 🏆 How heavy can you get... and can you unlock the Secret Brainrots at the deepest level? 👀 REMEMBER: Your Brainrots earn OFFLINE CASH! 💰🛌💸

Last updated by the developer 18 Jul 2026, 16:33 UTC.

3
playing (measured 11 Aug 2026, 01:04 UTC)
542,364
lifetime visits
82%
liked (632 👍 / 140 👎)
1,798
favourites (3.3 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:043first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Money
199 R$
Auto Collect
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3382no change
14 Aug 2026, 20:3282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.