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Approaching bearable 2

Approaching bearable 2

A Roblox experience owned by Approaching bearable 2.

Social & hangoutENnaturehanging outsocial

Description (written by the developer; not a statement by this register)

game about hanging out in nature. this is the third authentic version re-established by smasherdinoAA, TimmyTheBoi1010 and SirConflexe. originally made by iltria, harmonykills, and mr toons. music by albatross. later recoded by afunnejoke and Mentor_Void. re-built by smasherdinoAA, Gonzalox, greegaog and sonaetized. re-polished by SirConflexe and TimmyTheBoi1010 re-animated by KoiyasToast and hanotoku.

Last updated by the developer 11 Aug 2026, 12:13 UTC.

9
playing (measured 11 Aug 2026, 13:06 UTC)
14,706
lifetime visits
93%
liked (283 👍 / 21 👎)
826
favourites (56.2 per 1k visits)
29 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:0611first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

too strong, traveler · other969 · 10.5% win
if it were a good morning... · collection678 · 10.5% win
a quiet place · secret589 · 10.5% win
Acquired Taste · other581 · 8.2% win
reunited · other98 · 11.7% win
Upstairs · other89 · 8.2% win
Schpoingle · other39 · 1.2% win
Home · other33 · 1.2% win
Pinky's labratory · other30 · 4.7% win
Business Partners · collection14 · 0.00% win
peace & quiet · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939493.516 August 2026 — 93 % liked26 August 2026 — 93 % liked5 September 2026 — 94 % liked15 September 2026 — 93 % liked25 September 2026 — 93 % liked5 October 2026 — 93 % liked15 October 2026 — 93 % liked25 October 2026 — 93 % liked16 August 202625 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 19:0393no change
15 Oct 2026, 18:5293no change
5 Oct 2026, 18:5093no change
25 Sept 2026, 18:4793no change
15 Sept 2026, 18:2193-1
5 Sept 2026, 18:2194+1
26 Aug 2026, 18:1893no change
16 Aug 2026, 18:1793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.